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Garden of Time

The level 250 garden behind Lutie Field: how to get in, the story that opens the two Forgotten Time zones, the five spirits with their daily requests, and what the vending machines sell.

Updated 11 October 2026questsdungeondailyHall of Lifeofficial
Level 250+
A garden outside of time, three constellations, and a pile of spirits that need sending home.
The Garden of Time is a hub. A gate at Lutie Field leads in. Inside, Leticia, Rigel and Oscar (the constellations) set up the dungeons, the daily spirit requests and the shops. One part, the prison itself, is not open yet. It is explained at the end.

Getting in

  1. Enter the barrier. Walk onto the Dimensional Barrier in Lutie Field at . It takes you to the garden at . Below base level 250 the gate to the rest of the garden sends you straight back out.
  2. Listen in. At the start, Oscar, Leticia and Rigel stand together near . Pick "Eavesdrop from the side". They talk about a crack near Lutie that Leticia found, the garden she wants to keep, and a mansion in the middle where time runs wrong. Leticia pulls you into the work. The quest "Garden of Time" is done at once. Three more start: Helping Leticia, Watching Rigel and Face to face with Oscar.
The three quests can be done in any order. Leticia's is the one that opens the two dungeon zones.

Helping Leticia

  1. Talk to Leticia at . She says the mansion's time flows differently, that the garden spirits were driven out by angry ones from another dimension, and that you need to open a gate on each side. Two quests start: Western Barrier and Eastern Barrier.
  2. Open the west barrier. Walk to and choose "Reach out hand and watch the seal". A gate called Passage of Time appears at .
  3. Open the east barrier. Do the same at . The second gate, Passage of Time 2, appears at .
  4. Report back. Talk to Leticia a second time. She tells you the spirits wait in the north-west of the central square and says you should visit them at least once. The quest "Meeting with the Spirit" starts.
Neither gate works until both seals are opened. A gate also says "Not all exits are activated" if you try it early.

The two Forgotten Time zones

Each gate asks where you want to land.
GateMapLanding spots
West (78,92)Forgotten Time Zone 16 o'clock , Center , 10 o'clock
East (157,92)Forgotten Time Zone 27 o'clock , 1 o'clock , 5 o'clock
Inside, ten Spatial coordinate probes per zone stand around the map. Click one and choose "Return" to go back to the garden. Zone 1 returns you to , zone 2 to .
The spirits that live there are about level 262 to 265 and are the targets of the daily requests below.

The spirits and their daily requests

Walk into the area around once Leticia has sent you. Five spirits appear and talk to you. They are Terremotus (earth), Ardor (flame), Diluvio (water), Procella (wind) and Serpens. Say you will help, and "Meeting with the Spirit" is done. They ask for help to return the "turned" elements to nature. The rewards are collected at the vending machines to the east.
Each spirit gives one set of two requests per day. The set resets at 04:00 server time. You cannot take a new set while one is unfinished and unclaimed.
SpiritWhereRequest 1Request 2
Diluvio (water)One of 2One of 2
Terremotus (earth)One of 2One of 2
SerpensKill 150 in zone 1 or zone 2A gathering request
Procella (wind)One of 2One of 2
Ardor (flame)One of 2One of 2
The four elemental spirits each have two pairs of requests. The game picks one request from each pair at random, so you may get either:
Every request is 50 of each of the two spirits named. The blue types live in zone 1, the dry, red, hot and solid types in zone 2.
Serpens asks for two things. The first is 150 spirits of any kind in zone 1 or in zone 2 (the game picks which). The second is a gathering request that you take to the terminal:
The four elemental Wrath items drop from the matching elemental spirits at 2.5 %. The Wrath of Polluted Spirit drops (7.5 %) from the Polluted and Tainted spirits (for example
L Polluted Earth Spirit
and
L Tainted Flame Spirit
).

Collecting the rewards

Walk toward the vending machines (the first one is at ) and talk to the Spirit Complaint Terminal at . Pick "Spirit complaint processing". It pays out every finished request in one go.
RequestReward
Earth, flame, wind or water spirit (50 + 50)1 energy item of that element, and 13,890,900 base EXP paid 10 times (138,909,000 in total)
Serpens 1 or 2 (150 spirits)1 Grace of Spirit and 27,176,580 base EXP paid 10 times (271,765,800 in total)
Serpens 3 to 7 (gathering)The item in the table above, and 27,176,580 base EXP paid 10 times
The energy items are Energy of Earth (Terremotus), Energy of Fire (Ardor), Energy of Wind (Procella) and Energy of Water (Diluvio).

The vending machines

Walk near after "Meeting with the Spirit" and four Subspace vending machines appear.
First machine at :
Second machine at sells the end-game seasonal gear and upgrades it:
Third machine at enchants the Manteau of Mystical Beast (called "Divine Beast's Cloak" in its menu), one entry per season. Fourth machine at enchants the Signets of Circulation (one menu entry for the accessory and one for each season).

Rigel and the prison

  1. Meet Rigel. Walk to with "Watching Rigel" active. He says he is building a prison for very dangerous prisoners and sends you north to register.
  2. Register at the stone. The Sealing Spirit Stone at asks you to put a hand on it. Two Dimension Prison gates open at and . Rigel tells the story: the prisoner is a doppelganger that swallowed the real Rigel and calls itself the Constellation of Life.
Once registered, the stone is a guide. It answers questions about the prison. In short:
  • Two prisons. On the left is a lava lake for the four guards. On the right is the Hall of Life for the doppelganger.
  • Entering. The lava lake is open once a day. The Hall of Life needs a Hall of Life Key, and each run has a one-hour limit. If you take a Hall of Life reward, you cannot take another for one week. Entering is still free.
  • The fight. The doppelganger's power is sealed behind barriers. You start at the lowest barrier. A win lets you pick a reward or raise the barrier. A fail lowers the barrier you can take next time by one.
  • Traps. Each time you or an ally is hit by a trap, the boss hits harder. When enough traps exist a portal to the "Underworld" opens in the north. Kill every illusion there and the boss collapses for a short time: traps reset, its power resets and its defense drops. Too many people through the portal raises its recovery.
  • Sanctuary. The boss can make itself immune with a sanctuary. Pull it out of the circle to break it.
  • Protection. Ask the stone for a Constellation's Protection before you enter. It carries your barrier level. You can get another only if you do not already have one.

Oscar

At Oscar says goodbye. He goes into the mansion at the middle of the garden. Time inside runs at about 1/1000, so a few days in there are years outside. He asks you to help Leticia. The quest "Face to face with Oscar" ends.

Other helpers

The four Functional Vending Machines at , , and open Storage 1 for 100 zeny each time, sell a few tools and let you save your return point nearby.

Notes

  • The Dimension Prison is not open yet. The two gates lead nowhere for now, so the lava lake, the Hall of Life and the divine beasts cannot be reached. This page says only what the stone says.
  • One request pays 13,890,900 base EXP ten times.