
Quest
Official episode, levels 60-200
The Secret Route to the Laboratory (Lighthalzen) is an official episode chain for levels 60-200 in 15 steps. It starts at Fishbone.
@guide shows your next step in game.Walkthrough
-
The man who sells secret routes: From base level 60 (or after the President quest), find Fishbone in the north-east of Lighthalzen. He runs illegal routes into the city, and he used to work in the Laboratory. Keep talking and begging until he gives in. First he names an absurd price in zeny, then he halves it into something he calls cheap: 20 Jellopy. Accept. He will not talk to anyone below base level 60 unless they have already done the President quest. Expect four or five conversations before the price drops.
Fishbone: -
Twenty Jellopy: Bring Fishbone exactly 20 Jellopy. He keeps them, tells you about the maze that leads to the Laboratory, and offers to send you there. Jellopy drops from Porings.
-
Into the cube maze: Tell Fishbone you are ready. He sends you to one of three starting points in the maze map. Walk the maze to the locked room at its end; the cells named below are all inside that room. You can leave through the Door at (250,184) at any time, and Fishbone sends you back in again. The start point is random (three choices). This step is not yet checked in game.
-
The Red Key and the Jackknife: In the room, rummage through the Bundle of Files for a Red Key. Type 'Red Key' into the Drawer to open it and take a Jackknife. The Drawer is at (242,201). The game asks you to type the item name into a text box.
Bundle of Files: -
The picture on the wall: Type 'Jackknife' at the Picture to pry it off the wall. A 9-digit code is written behind it; one of three codes is picked for you. Remember it. Look at the picture again if you forget: the code stays readable until the Barrel is open.
Picture: -
The utility axe: Take the utility Axe out of the Chest.
Chest: -
The barrel with the keypad: Type 'Axe' at the Barrel to smash it open and find a box with a metal keypad. Enter the 9-digit code from behind the picture, one digit at a time (nine prompts). It opens and gives you a Yellow Key. A wrong code only says that nothing happened. Without having read the picture first, no code works.
Barrel: -
The power generator: Type 'Yellow Key' at the Power Generator to shut it down. The status light cools.
Power Generator: -
The black key: Smash the cooled light bulb of the Status Light and take the Black Key.
Status Light: -
The oval from the tube: Type 'Black Key' at the Experiment Tube to open it and take an Oval.
- Two short sticks: Search under the Desk and under the Bed. Each hides a Short Stick; together they become a Long Stick. The Short Stick alone is too short. The Bed is at (247,198). You can search them in either order.
- The cube under the bed: Type 'Long Stick' at the Bed to reach the Cube that lies out of reach underneath.
- The rusty key and the polygon: Examine the Goblet for a Rusty Key. Type 'Rusty Key' at the Chemicals to clean it into a Green Key, then type 'Green Key' at the Cabinet to open its drawer and take a Polygon. The Chemicals are at (231,202) and the Cabinet at (249,191).
- The box with three holes: At the Box, type 'Oval', 'Cube' and 'Polygon' into its three holes (each hole takes its own shape). When all three are in, open it and take the Laboratory Permit. You can insert them in any order. The permit is the item 'Laboratory Permit'.
- Down to the Laboratory: Type 'Laboratory Permit' at the Experiment Tube. The ground splits open: go down the stairs. This opens the Laboratory route for good (the Sewer Pipe in Lighthalzen leads here afterwards). Talk to Fishbone once with the permit before you go down to close his quest log entry 'More missions'; after the stairs he no longer completes it.