In-game description
Max Level: 10
Requirement: Self Study Sorcery 5
Skill Form: Active
Type: Magical
Target: Ground
AP Recovery: 3
Description: Creates an ice sphere on the ground and inflicts Water elemental magic damage to enemies within range. The ice sphere creates a strong explosion, inflicting additional Water elemental magic damage to enemies within range every 0.3 seconds, and Bitter Cold effect for 5 seconds.
Bitter Cold: Increases Damage received from Water elemental attacks by 15%. (Does not apply to Boss class monsters.) Damage is additionally increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL
[Lv 1]: MATK 200+(Sorcery Lv x3)%/ 900+(Sorcery Lv x3)% per Hit(
AoE: 7x7 cells
[Lv 2]: MATK 400+(Sorcery Lv x6)%/ 1400+(Sorcery Lv x6)% per Hit(Explosion)
AoE: 7x7 cells
[Lv 3]: MATK 600+(Sorcery Lv x9)% 1900+(Sorcery Lv x9)% per Hit(Explosion)
AoE: 7x7 cells
[Lv 4]: MATK 800+(Sorcery Lv x12)%/ 2400+(Sorcery Lv x12)% per Hit(Explosion)
AoE: 7x7 cells
[Lv 5]: MATK 1000+(Sorcery Lv x15)%/ 2900+(Sorcery Lv x15)% per Hit(Explosion)
AoE: 7x7 cells
[Lv 6]: MATK 1200+(Sorcery Lv x18)%/ 3400+(Sorcery Lv x18)% per Hit(Explosion)
AoE: 9x9 cells
[Lv 7]: MATK 1400+(Sorcery Lv x21)%/ 3900+(Sorcery Lv x21)% per Hit(Explosion)
AoE: 9x9 cells
[Lv 8]: MATK 1600+(Sorcery Lv x24)%/ 4400+(Sorcery Lv x24)% per Hit(Explosion)
AoE: 9x9 cells
[Lv 9]: MATK 1800+(Sorcery Lv x27)%/ 4900+(Sorcery Lv x27)% per Hit(Explosion)
AoE: 9x9 cells
[Lv 10]: MATK 2000+(Sorcery Lv x30)%/ 5400+(Sorcery Lv x30)% per Hit(Explosion)
AoE: 9x9 cells
Requirement: Self Study Sorcery 5
Skill Form: Active
Type: Magical
Target: Ground
AP Recovery: 3
Description: Creates an ice sphere on the ground and inflicts Water elemental magic damage to enemies within range. The ice sphere creates a strong explosion, inflicting additional Water elemental magic damage to enemies within range every 0.3 seconds, and Bitter Cold effect for 5 seconds.
Bitter Cold: Increases Damage received from Water elemental attacks by 15%. (Does not apply to Boss class monsters.) Damage is additionally increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL
[Lv 1]: MATK 200+(Sorcery Lv x3)%/ 900+(Sorcery Lv x3)% per Hit(
Explosion)
AoE: 7x7 cells
[Lv 2]: MATK 400+(Sorcery Lv x6)%/ 1400+(Sorcery Lv x6)% per Hit(Explosion)
AoE: 7x7 cells
[Lv 3]: MATK 600+(Sorcery Lv x9)% 1900+(Sorcery Lv x9)% per Hit(Explosion)
AoE: 7x7 cells
[Lv 4]: MATK 800+(Sorcery Lv x12)%/ 2400+(Sorcery Lv x12)% per Hit(Explosion)
AoE: 7x7 cells
[Lv 5]: MATK 1000+(Sorcery Lv x15)%/ 2900+(Sorcery Lv x15)% per Hit(Explosion)
AoE: 7x7 cells
[Lv 6]: MATK 1200+(Sorcery Lv x18)%/ 3400+(Sorcery Lv x18)% per Hit(Explosion)
AoE: 9x9 cells
[Lv 7]: MATK 1400+(Sorcery Lv x21)%/ 3900+(Sorcery Lv x21)% per Hit(Explosion)
AoE: 9x9 cells
[Lv 8]: MATK 1600+(Sorcery Lv x24)%/ 4400+(Sorcery Lv x24)% per Hit(Explosion)
AoE: 9x9 cells
[Lv 9]: MATK 1800+(Sorcery Lv x27)%/ 4900+(Sorcery Lv x27)% per Hit(Explosion)
AoE: 9x9 cells
[Lv 10]: MATK 2000+(Sorcery Lv x30)%/ 5400+(Sorcery Lv x30)% per Hit(Explosion)
AoE: 9x9 cells
Per level
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| SP | 68 | 71 | 74 | 77 | 80 | 83 | 86 | 89 | 92 | 95 |
| Cast | 1.6 s | 1.7 s | 1.8 s | 1.9 s | 2 s | 2.1 s | 2.2 s | 2.3 s | 2.4 s | 2.5 s |
| Fixed cast | 1.5 s | 1.5 s | 1.5 s | 1.5 s | 1.5 s | 1.5 s | 1.5 s | 1.5 s | 1.5 s | 1.5 s |
| After-cast delay | 0.3 s | 0.3 s | 0.3 s | 0.3 s | 0.3 s | 0.3 s | 0.3 s | 0.3 s | 0.3 s | 0.3 s |
| Cooldown | 3 s | 3 s | 3 s | 3 s | 3 s | 3 s | 3 s | 3 s | 3 s | 3 s |
| Duration | 0.9 s | 1.2 s | 1.5 s | 1.8 s | 2.1 s | 2.4 s | 2.7 s | 3 s | 3.3 s | 3.6 s |
Times are the server's values before your cast-time and delay reductions. Damage is the skill's base ratio; it also grows with your base level and the stats the description names.