In-game description
Max Level: 5
Requirement: P.F.I 3, Intensive Aim 1
Skill Form: Active
Type: Physical Ranged
Target: Caster
AP Recovery: 2
Description: Fires around the caster without mercy, inflicting ranged physical damage to the surrounding enemies around the caster. If a Gatling Gun is equipped, ignores physical defense of targets and attacks 7 times. If a Shotgun is equipped, attacks 4 times. If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed. Damage additionally increases according on the caster's Base Level and CON. Consumes 15 Bullets. Requires a Gatling Gun or Shotgun.
[Lv 1]: Gatling Gun: ATK 350+ (Aiming Count x100)% per Hit/AoE: 9x9 cells
Shotgun: ATK 1650+ (Aiming Count x200)% per Hit/AoE: 5x5 cells
[Lv 2]: Gatling Gun: ATK 700+ (Aiming Count x200)% per Hit/AoE: 9x9 cells
Shotgun: ATK 2450+ (Aiming Count x400)% per Hit/AoE: 5x5 cells
[Lv 3]: Gatling Gun: ATK 1050+ (Aiming Count x300)% per Hit/AoE: 9x9 cells
Shotgun: ATK 3250+ (Aiming Count x600)% per Hit/AoE: 5x5 cells
[Lv 4]: Gatling Gun: ATK 1400+ (Aiming Count x400)% per Hit/AoE: 11x11 cells
Shotgun: ATK 4050+ (Aiming Count x800)% per Hit/AoE: 7x7 cells
[Lv 5]: Gatling Gun: ATK 1750+ (Aiming Count x500)% per Hit/AoE: 11x11 cells
Shotgun: ATK 4850+ (Aiming Count x1000)% per Hit/AoE: 7x7 cells
Requirement: P.F.I 3, Intensive Aim 1
Skill Form: Active
Type: Physical Ranged
Target: Caster
AP Recovery: 2
Description: Fires around the caster without mercy, inflicting ranged physical damage to the surrounding enemies around the caster. If a Gatling Gun is equipped, ignores physical defense of targets and attacks 7 times. If a Shotgun is equipped, attacks 4 times. If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed. Damage additionally increases according on the caster's Base Level and CON. Consumes 15 Bullets. Requires a Gatling Gun or Shotgun.
[Lv 1]: Gatling Gun: ATK 350+ (Aiming Count x100)% per Hit/AoE: 9x9 cells
Shotgun: ATK 1650+ (Aiming Count x200)% per Hit/AoE: 5x5 cells
[Lv 2]: Gatling Gun: ATK 700+ (Aiming Count x200)% per Hit/AoE: 9x9 cells
Shotgun: ATK 2450+ (Aiming Count x400)% per Hit/AoE: 5x5 cells
[Lv 3]: Gatling Gun: ATK 1050+ (Aiming Count x300)% per Hit/AoE: 9x9 cells
Shotgun: ATK 3250+ (Aiming Count x600)% per Hit/AoE: 5x5 cells
[Lv 4]: Gatling Gun: ATK 1400+ (Aiming Count x400)% per Hit/AoE: 11x11 cells
Shotgun: ATK 4050+ (Aiming Count x800)% per Hit/AoE: 7x7 cells
[Lv 5]: Gatling Gun: ATK 1750+ (Aiming Count x500)% per Hit/AoE: 11x11 cells
Shotgun: ATK 4850+ (Aiming Count x1000)% per Hit/AoE: 7x7 cells
Per level
| Level | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| SP | 72 | 76 | 80 | 84 | 88 |
| Fixed cast | 1.5 s | 1.5 s | 1.5 s | 1.5 s | 1.5 s |
| After-cast delay | 1 s | 1 s | 1 s | 1 s | 1 s |
| Cooldown | 0.5 s | 0.5 s | 0.5 s | 0.5 s | 0.5 s |
Times are the server's values before your cast-time and delay reductions. Damage is the skill's base ratio; it also grows with your base level and the stats the description names.