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Voices of the Slums (Lighthalzen)

Voices of the Slums (Lighthalzen): official episode starting with Hidden voice, levels 1-200. Steps, places and rewards.

Updated 11 October 2026questsepisodeofficial
Quest
Official episode, levels 1-200
Voices of the Slums (Lighthalzen) is an official episode chain for levels 1-200 in 17 steps. It starts at Hidden voice. @guide shows your next step in game.

Walkthrough

  1. The Handcuffs call: Carry a pair of Handcuffs (a drop of human-type monsters such as
    Knight Seyren
    and
    Assassin Eremes
    ) and walk the Lighthalzen dungeon floors. Invisible cells around the dungeon, for example (147,106) in the first dungeon, start a voice that begs for help. The haunting begins. Other cells: lhz_dun01 (239,135), (66,213), (225,198), lhz_dun02 (244,229), lhz_dun03 (244,51). It only reacts while you hold the Handcuffs. While the quest runs the voices can curse you for a second.
    Hidden voice:
  2. Four whispers in the city: With the Handcuffs on you, walk to four spots in Lighthalzen to overhear four more voices: (344,278) in the poor district, (178,22) inside the house in the poor district, (295,227) and (364,315) in the city. Each one is a conversation of someone who later disappears. The second spot is on the map lhz_in03 at (178,22). You must have started the haunting first (step above).
    Hidden voice:
  3. The Elder: Talk to the
    Elder
    in the poor district, at (346,263). The Elder sees the spirits that follow you. Say you have heard voices and ask how to get rid of them. You are told to follow the spirits' hints until you find what binds them.
    Elder:
  4. The first voice in the Rekenber building: In the Rekenber Corporation building, walk to (113,150) to hear a voice that does not know what the job is.
    Hidden voice:
  5. The help desk: At the Help Desk, ask the Representative about the corporation and its history. The Representative sends you on to the library. Choose the question about the corporation's history.
    Representative:
  6. The history and the guidebook: In the library, ask the second Representative at (27,247) about the history and the businesses of Rekenber, then read the Rekenber Guidebook next to the desk, at (25,251). Ask both topics (history and business) before reading the book.
    Representative:
  7. A resignation: Walk to (272,227) on the same floor to hear a worker who wants to quit, and a manager who thanks him very warmly.
    Hidden voice:
  8. The vision of Doctor Varmunt: Walk to (206,129). You are pulled into a vision: a doctor named Varmunt joins the company's secret project. When it ends you are back where you stood.
    Hidden voice:
  9. The Mad Scientist: Talk to the Mad Scientist, Wolfchev, at (273,121) on the same floor. He threatens to eat you. Keep asking and he lets slip that he is collecting something round and shiny that children play with.
    Mad Scientist:
  10. A Glass Bead: Bring Wolfchev a Glass Bead (a drop of sea monsters such as Seals, Sea Otters and the
    Karakasa
    ). He is pleased and answers a few questions. End the talk by asking what he tests on. Ask about his work and his test subjects. He tells you almost nothing.
  11. The second vision: the pendant: Walk to (282,166). A second vision shows a man in the lab who wants to quit and who thinks of his sick sister. When it ends, you find his Worn Out Pendant. Keep some bag room free, the quest refuses to go on with a full bag here. A free bag slot for one item (a Knife-sized weight) is enough.
Hidden voice:
  1. The pendant must be cleansed: Show the pendant to the Elder, who asks for 5 Holy Water and 1 Bouquet to cleanse the curse and comfort the dead owner. Bring them with the pendant. The Elder cleanses it and tells you to take it to the place it belongs.
  2. The pendant is hers: In the slum house at (32,162) on the map lhz_in03, talk to the Crippled Girl, Setsu. Ask who owned the pendant: it is her brother's. You can tell her the truth (she screams and you are thrown out; knock on the locked door at (324,322) of the street three times to be let in again, then talk to her once more) or make something up to comfort her. Either way you give her the pendant. The truth path needs the three knocks (about the same spot each time); the comfort path finishes in one talk.
Crippled Girl:
  1. A last voice in the street: Walk to (319,321) outside the slum house. A faint voice thanks you. The spirits are not at peace yet: there is more to do. Reward: base and job EXP by level: below 70: 30,000/30,000; 70-79: 40,000/70,000; 80-89: 70,000/90,000; 90 and above: 90,000/90,000.
Hidden voice:
  1. Ask the chairman's secretary: In the Rekenber building, go to the second floor and find Secretary Slierre at (286,226). Ask about the slums, then about the Regenschirm Laboratory, then about Wolfchev's research, until Slierre asks whether you have anything to report about him.
Secretary Slierre:
  1. Show the evidence: Tell Slierre that Wolfchev is hurting people and show the Handcuffs you found. Slierre takes the claim seriously and says the company will investigate. Without the Handcuffs on you it is only a rumour; come back with them. Choose the answers that blame Wolfchev.
  2. The result of the investigation: Visit Slierre again until the news is in (it is on about three talks out of ten). Wolfchev was kidnapping sick people from the slums for Homunculus experiments. You get an Old Blue Box and 10 Speed Up Potions. Keep some bag room free. Afterwards, you can walk into the abandoned Regenschirm file room (lhz_que01 94,24) to close the last log entry. Reward: 1 Old Blue Box, 10 Speed Up Potions.

Rewards

StepReward
14. A last voice in the streetbase and job EXP by level: below 70: 30,000/30,000; 70-79: 40,000/70,000; 80-89: 70,000/90,000; 90 and above: 90,000/90,000
17. The result of the investigation1 Old Blue Box, 10 Speed Up Potions