
Memorial dungeon
Glast Heim in the days when Fenrir and Sarah still fought over a sword.
Professor Bernhard builds weapons in Schwarzwald and needs the relics of an old fight. He has a Dimensional Device that opens onto Glast Heim as it was, and he needs someone to bring back the shards of the Gigantes giants who stood there. You get a short, timed visit. There are two ways to spend it, and you can do both: hunt the six Ancient Gigantes for shards, and help Fenrith Fenrir take on Sarah Irene.
How to go
- The leader talks to Professor Bernhard. You must be level 145 or more. A first-time visit starts with a story speech and a Yes. That creates the instance. On later visits he only opens it again once the wait is over.
- Everyone walks into the Dimensional Device and picks Enter the time device. A map announcement says which party went in. This starts the quest "Search for shards of Gigantes".
- While that quest is open the device stays closed to you. Hand it in first (see Rewards) before you try again.
You arrive at (367, 304) in Glast Heim. The exit is at (376, 303), next to where you arrived, and it sends you back to Schwarzwald at .
What happens inside
At the gate
A few steps from the start a hidden trigger wakes nine
Mutant Galion around you while Fenrith Fenrir (a traveller you meet there) says he needs time to cast. Kill them. Afterwards he asks for help finding "something" in Glast Heim and says he will wait about 5 minutes at the central castle. If you are late, he goes on without you.
Wicked Chimera are spread over the map as well.
The Ancient Gigantes
Six spots hold an Ancient Gigantes each. Walking into the area wakes it, with two
Ancient Medium Gigantes, and then wakes several stone gargoyles near it (
Mutant Gargoyle, level 150, 256,780 HP).
| Spot | Position |
|---|---|
| 1 | (290, 147) |
| 2 | (300, 248) |
| 3 | (292, 344) |
| 4 | (107, 147) |
| 5 | (98, 248) |
| 6 | (107, 344) |
The
Ancient Gigantes is a level 160 Demon with 12,063,464 HP. It drops a Fragment of Gigantes every time (100 %). That is up to six fragments in one run. It also drops the Gigantes Card at 0.01 %. The medium Gigantes and the gargoyles carry no fragment.
The big fight with Sarah
If you follow Fenrir to the castle, the final room is at (199, 336). Sarah Irene talks to him ("It seemed like forever waiting for you"), and he casts White Imprison on her and tells you: he will weaken her, and you take care of the monsters she summons. Then it runs on a clock:
- Sarah Irene (level 160, Demihuman, Neutral, 100,000,000 HP, an MVP) appears at (200, 336).
- Large Gigantes (Large Gigantes andLarge Gigantes, about 2.5 to 2.8 million HP each) come in from the sides. They return in waves at 60, 120, 180 and 239 seconds.
- Over the next minutes Fenrir casts a series of spells (Cloud Kill and so on). Each one lowers Sarah's HP in a step, twelve steps in all, down to 1/13 of her maximum.
- At 253 seconds the room announces "Now! I put Sarah in critical condition! You have to finish her off!" That is your window. Fenrir starts one last spell.
- At 316 seconds the fight ends and the boss is cleared.
Sarah drops Sarah's Battle Robe (10 %) and the Sarah Card (0.01 %), with Old Purple Box and Old Blue Box as the MVP reward (50 % each). None of the monsters in this instance give EXP.
The escape
When Sarah falls, Fenrir takes the Sentinel Breeze and shouts that you must flee to where you first met. Sarah answers that she will turn Glast Heim into hell. From then on:
- Large Gigantes spawn across the map in five waves (10, 50, 80, 110 and 150 seconds after the call).
- After 5 minutes she announces "Glast Heim is being filled with my wrath!!" and 14 danger zones switch on around the map. Do not step into them: each one kills whoever does.
- At the entrance Fenrir (359, 294) waits. Talk to him once and he gives a Yggdrasil Berry and a Yggdrasil Seed.
- Leave by the exit at (376, 303).
Rewards
- Hand in to Professor Bernhard after the run. The first time he lets you pick Sarah's Left Earring (Sarah's Left Earring, usable for Heal Lv 1) or Sarah's Right Earring (Sarah's Right Earring, usable for Teleport Lv 1). This is one time only.
- After that he starts the wait of at least 7 days, ending at 04:00 server time. He closes the device until it ends.
- The Chief Assistant at works for you once you have handed in a run. He trades 1 Fragment of Gigantes for an earring (you pick left or right), enchants earrings and resets them.
Enchanting Sarah's earrings
You have to wear the earring to enchant it. Each earring holds two enchants: the first goes into slot 4, the second into slot 3. One enchant costs 4 Fragment of Gigantes, and a reset costs 1. A reset gives you the plain earring back.
Pick a family, then the roll depends on the slot you wear the earring in:
| Family | Outcomes in order |
|---|---|
| Critical and Fatal | Fatal Lv 1, Fatal Lv 2, Critical Lv 2, Critical Lv 3, Critical Lv 4, Fatal Lv 3 |
| Expert Archer | Expert Archer Lv 1, Expert Archer Lv 2, Parrying Lv 1, Parrying Lv 2, Parrying Lv 3, Expert Archer Lv 3 |
| Saving and MATK | Saving Lv 1, Saving Lv 2, MATK+3%, MATK+4%, Saving Lv 3, MATK+5% |
| Delay | After Attack Delay Lv 1, After Attack Delay Lv 2, AfterSkillDelay Lv 1, AfterSkillDelay Lv 2, AfterSkillDelay Lv 3, After Attack Delay Lv 3 |
| Worn in | Possible outcomes | Chance each | Chance the earring is destroyed |
|---|---|---|---|
| Left accessory slot | The first 4 of the list | about 20 % | about 19 % |
| Right accessory slot | All 6 | about 10 % | about 39 % |
The right slot is the only place the last two results can come from, and it is twice as risky. The fragments are used up even if the earring breaks.
Notes
- The side corridors (left wing, top hall) hold more fights that this page does not map.
- The room can finish earlier if everything dies.
- The enchant percentages are rounded.