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Crystal Impact

Arch Mage skill (AG_CRYSTAL_IMPACT), max level 5. Per-level SP, cast times, cooldowns and damage from the server data.

Updated 5 October 2026skillsarch-mage
Changed in the class update of 2026-10-05 (buff): Official balance update: the skill window already showed these numbers.
  • Damage (Lv 1): 1550% MATK -> 1800% MATK
  • Damage (Lv 2): 2850% MATK -> 3200% MATK
  • Damage (Lv 3): 4150% MATK -> 4600% MATK
  • Damage (Lv 4): 5450% MATK -> 6000% MATK
  • Damage (Lv 5): 6750% MATK -> 7400% MATK

In-game description

Max Level: 5
Requirement: Rain of Crystal 3
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Description: Creates powerful ice waves from the ground under the caster's feet to inflict Water elemental magical damage to all targets within the skill range. Targets attacked by the ice waves will taken additional Water elemental magical damage after a while. Damage additionally increases according to the caster's Base Level and SPL. If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Decreases damage taken from Water elemental attacks by 30%, increases DEF by 300, MDEF by 100 and Water elemental magic damage by 30% for 900 seconds for all allies in the skills range. Level 2 Climax: The ice waves causes 1 additional hit. Level 3 Climax: Increases damage of the ice waves by 50%. Level 4 Climax: Decreases the damage of the ice waves, but the additional damage is increased by 150%. Level 5 Climax: The AoE of the ice wave is expanded to 15x15 cells and a 5x5 cell range is added to the additional damage.
[Lv 1]: MATK 1800%/AoE: 9x9 cells
[Lv 2]: MATK 3200%/AoE: 9x9 cells
[Lv 3]: MATK 4600%/AoE: 11x11 cells
[Lv 4]: MATK 6000%/AoE: 11x11 cells
[Lv 5]: MATK 7400%/AoE: 13x13 cells

Per level

Level12345
SP170174178182186
Cast4 s4 s4 s4 s4 s
Fixed cast1.5 s1.5 s1.5 s1.5 s1.5 s
After-cast delay0.5 s0.5 s0.5 s0.5 s0.5 s
Cooldown2 s2 s2 s2 s2 s
Damage (base %)1800 %3200 %4600 %6000 %7400 %
Times are the server's values before your cast-time and delay reductions. Damage is the skill's base ratio; it also grows with your base level and the stats the description names.