In-game description
Max Level: 10
Requirement: Abyss Dagger 3, Dagger & Bow Mastery 5
Skill Form: Active
Type: Physical Melee
Target: 1 Character
AP Recovery: 3
Description: Quickly attacks the target and surrounding enemies around the target by inflicting melee physical damage 5 times. Damage additionally increases according to the caster's Base Level and POW.
[Lv 1]: ATK 1250% per Hit/AoE: 5x5 cells
[Lv 2]: ATK 1800% per Hit/AoE: 5x5 cells
[Lv 3]: ATK 2350% per Hit/AoE: 5x5 cells
[Lv 4]: ATK 2900% per Hit/AoE: 5x5 cells
[Lv 5]: ATK 3450% per Hit/AoE: 5x5 cells
[Lv 6]: ATK 4000% per Hit/AoE: 7x7 cells
[Lv 7]: ATK 4550% per Hit/AoE: 7x7 cells
[Lv 8]: ATK 5100% per Hit/AoE: 7x7 cells
[Lv 9]: ATK 5650% per Hit/AoE: 7x7 cells
[Lv 10]: ATK 6200% per Hit/AoE: 7x7 cells
Requirement: Abyss Dagger 3, Dagger & Bow Mastery 5
Skill Form: Active
Type: Physical Melee
Target: 1 Character
AP Recovery: 3
Description: Quickly attacks the target and surrounding enemies around the target by inflicting melee physical damage 5 times. Damage additionally increases according to the caster's Base Level and POW.
[Lv 1]: ATK 1250% per Hit/AoE: 5x5 cells
[Lv 2]: ATK 1800% per Hit/AoE: 5x5 cells
[Lv 3]: ATK 2350% per Hit/AoE: 5x5 cells
[Lv 4]: ATK 2900% per Hit/AoE: 5x5 cells
[Lv 5]: ATK 3450% per Hit/AoE: 5x5 cells
[Lv 6]: ATK 4000% per Hit/AoE: 7x7 cells
[Lv 7]: ATK 4550% per Hit/AoE: 7x7 cells
[Lv 8]: ATK 5100% per Hit/AoE: 7x7 cells
[Lv 9]: ATK 5650% per Hit/AoE: 7x7 cells
[Lv 10]: ATK 6200% per Hit/AoE: 7x7 cells
Per level
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| SP | 45 | 48 | 51 | 54 | 57 | 60 | 63 | 66 | 69 | 72 |
| After-cast delay | 0.5 s | 0.5 s | 0.5 s | 0.5 s | 0.5 s | 0.5 s | 0.5 s | 0.5 s | 0.5 s | 0.5 s |
| Cooldown | 0.7 s | 0.7 s | 0.7 s | 0.7 s | 0.7 s | 0.7 s | 0.7 s | 0.7 s | 0.7 s | 0.7 s |
| Damage (base %) | 1250 % | 1800 % | 2350 % | 2900 % | 3450 % | 4000 % | 4550 % | 5100 % | 5650 % | 6200 % |
Times are the server's values before your cast-time and delay reductions. Damage is the skill's base ratio; it also grows with your base level and the stats the description names.