Changed in the class update of 2026-10-05 (adjust): Official balance update.
- AP cost (Lv 1-10): 152 down to 125 AP -> 156 down to 120 AP
In-game description
Max Level: 10
Requirement: Shadow Sense 7, Enchanting Shadow 5, Potent Venom 3
Skill Form: Active(AP)
Type: Supportive
Target: Caster
AP Cost: 156~120
Description: Maximizes one's ability by increases the damage of Savage Impact and Eternal Slash during the skill duration.
[Lv 1]: Duration: 30 seconds/AP Cost: 152
[Lv 2]: Duration: 60 seconds/AP Cost: 149
[Lv 3]: Duration: 90 seconds/AP Cost: 146
[Lv 4]: Duration: 120 seconds/AP Cost: 143
[Lv 5]: Duration: 150 seconds/AP Cost: 140
[Lv 6]: Duration: 180 seconds/AP Cost: 137
[Lv 7]: Duration: 210 seconds/AP Cost: 134
[Lv 8]: Duration: 240 seconds/AP Cost: 131
[Lv 9]: Duration: 270 seconds/AP Cost: 128
[Lv 10]: Duration: 300 seconds/AP Cost: 125
Requirement: Shadow Sense 7, Enchanting Shadow 5, Potent Venom 3
Skill Form: Active(AP)
Type: Supportive
Target: Caster
AP Cost: 156~120
Description: Maximizes one's ability by increases the damage of Savage Impact and Eternal Slash during the skill duration.
[Lv 1]: Duration: 30 seconds/AP Cost: 152
[Lv 2]: Duration: 60 seconds/AP Cost: 149
[Lv 3]: Duration: 90 seconds/AP Cost: 146
[Lv 4]: Duration: 120 seconds/AP Cost: 143
[Lv 5]: Duration: 150 seconds/AP Cost: 140
[Lv 6]: Duration: 180 seconds/AP Cost: 137
[Lv 7]: Duration: 210 seconds/AP Cost: 134
[Lv 8]: Duration: 240 seconds/AP Cost: 131
[Lv 9]: Duration: 270 seconds/AP Cost: 128
[Lv 10]: Duration: 300 seconds/AP Cost: 125
Per level
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| SP | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
| AP | 156 | 152 | 148 | 144 | 140 | 136 | 132 | 128 | 124 | 120 |
| Fixed cast | 1 s | 1 s | 1 s | 1 s | 1 s | 1 s | 1 s | 1 s | 1 s | 1 s |
| Cooldown | 60 s | 60 s | 60 s | 60 s | 60 s | 60 s | 60 s | 60 s | 60 s | 60 s |
| Duration | 30 s | 60 s | 90 s | 120 s | 150 s | 180 s | 210 s | 240 s | 270 s | 300 s |
Times are the server's values before your cast-time and delay reductions. Damage is the skill's base ratio; it also grows with your base level and the stats the description names.