Changed in the class update of 2026-10-05 (buff): Official balance update.
- AP cost: 180 AP -> 160 AP
In-game description
Max Level: 10
Requirement: Talisman of Protection 5, Talisman of Warrior 5, Talisman of Magician 5, Talisman of Five Elements 5
Skill Form: Active
Type: Supportive
Target: Caster
AP Cost: 160
Description: Calls the divine power from the heaven upon the earth, fully recovering SP of all party members within 23x23 cells around the caster. Increases melee and ranged physical damage as well as magical damage with every element of every party member for 300 seconds. While you are under the effect of Totem of Tutelary, it also recovers AP of the party members.
[Lv 1]: Melee/Ranged Physical Damage +7% Magic Damage of every Element +7%/AP +3
[Lv 2]: Melee/Ranged Physical Damage +9% Magic Damage of every Element +9%/AP +6
[Lv 3]: Melee/Ranged Physical Damage +11% Magic Damage of every Element +11%/AP +9
[Lv 4]: Melee/Ranged Physical Damage +13% Magic Damage of every Element +13%/AP +12
[Lv 5]: Melee/Ranged Physical Damage +15% Magic Damage of every Element +15%/AP +15
[Lv 6]: Melee/Ranged Physical Damage +17% Magic Damage of every Element +17%/AP +18
[Lv 7]: Melee/Ranged Physical Damage +19% Magic Damage of every Element +19%/AP +21
[Lv 8]: Melee/Ranged Physical Damage +21% Magic Damage of every Element +21%/AP +24
[Lv 9]: Melee/Ranged Physical Damage +23% Magic Damage of every Element +23%/AP +27
[Lv 10]: Melee/Ranged Physical Damage +25% Magic Damage of every Element +25%/AP +30
Requirement: Talisman of Protection 5, Talisman of Warrior 5, Talisman of Magician 5, Talisman of Five Elements 5
Skill Form: Active
Type: Supportive
Target: Caster
AP Cost: 160
Description: Calls the divine power from the heaven upon the earth, fully recovering SP of all party members within 23x23 cells around the caster. Increases melee and ranged physical damage as well as magical damage with every element of every party member for 300 seconds. While you are under the effect of Totem of Tutelary, it also recovers AP of the party members.
[Lv 1]: Melee/Ranged Physical Damage +7% Magic Damage of every Element +7%/AP +3
[Lv 2]: Melee/Ranged Physical Damage +9% Magic Damage of every Element +9%/AP +6
[Lv 3]: Melee/Ranged Physical Damage +11% Magic Damage of every Element +11%/AP +9
[Lv 4]: Melee/Ranged Physical Damage +13% Magic Damage of every Element +13%/AP +12
[Lv 5]: Melee/Ranged Physical Damage +15% Magic Damage of every Element +15%/AP +15
[Lv 6]: Melee/Ranged Physical Damage +17% Magic Damage of every Element +17%/AP +18
[Lv 7]: Melee/Ranged Physical Damage +19% Magic Damage of every Element +19%/AP +21
[Lv 8]: Melee/Ranged Physical Damage +21% Magic Damage of every Element +21%/AP +24
[Lv 9]: Melee/Ranged Physical Damage +23% Magic Damage of every Element +23%/AP +27
[Lv 10]: Melee/Ranged Physical Damage +25% Magic Damage of every Element +25%/AP +30
Per level
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| SP | 90 | 100 | 110 | 120 | 130 | 140 | 150 | 160 | 170 | 180 |
| AP | 160 | 160 | 160 | 160 | 160 | 160 | 160 | 160 | 160 | 160 |
| Cast | 4 s | 4 s | 4 s | 4 s | 4 s | 4 s | 4 s | 4 s | 4 s | 4 s |
| Fixed cast | 2 s | 2 s | 2 s | 2 s | 2 s | 2 s | 2 s | 2 s | 2 s | 2 s |
| After-cast delay | 1 s | 1 s | 1 s | 1 s | 1 s | 1 s | 1 s | 1 s | 1 s | 1 s |
| Cooldown | 60 s | 60 s | 60 s | 60 s | 60 s | 60 s | 60 s | 60 s | 60 s | 60 s |
| Duration | 300 s | 300 s | 300 s | 300 s | 300 s | 300 s | 300 s | 300 s | 300 s | 300 s |
Times are the server's values before your cast-time and delay reductions. Damage is the skill's base ratio; it also grows with your base level and the stats the description names.