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Soul of Heaven and Earth

Soul Ascetic skill (SOA_SOUL_OF_HEAVEN_AND_EARTH), max level 10. Per-level SP, cast times, cooldowns from the server data.

Updated 5 October 2026skillssoul-ascetic
Changed in the class update of 2026-10-05 (buff): Official balance update.
  • AP cost: 180 AP -> 160 AP

In-game description

Max Level: 10
Requirement: Talisman of Protection 5, Talisman of Warrior 5, Talisman of Magician 5, Talisman of Five Elements 5
Skill Form: Active
Type: Supportive
Target: Caster
AP Cost: 160
Description: Calls the divine power from the heaven upon the earth, fully recovering SP of all party members within 23x23 cells around the caster. Increases melee and ranged physical damage as well as magical damage with every element of every party member for 300 seconds. While you are under the effect of Totem of Tutelary, it also recovers AP of the party members.
[Lv 1]: Melee/Ranged Physical Damage +7% Magic Damage of every Element +7%/AP +3
[Lv 2]: Melee/Ranged Physical Damage +9% Magic Damage of every Element +9%/AP +6
[Lv 3]: Melee/Ranged Physical Damage +11% Magic Damage of every Element +11%/AP +9
[Lv 4]: Melee/Ranged Physical Damage +13% Magic Damage of every Element +13%/AP +12
[Lv 5]: Melee/Ranged Physical Damage +15% Magic Damage of every Element +15%/AP +15
[Lv 6]: Melee/Ranged Physical Damage +17% Magic Damage of every Element +17%/AP +18
[Lv 7]: Melee/Ranged Physical Damage +19% Magic Damage of every Element +19%/AP +21
[Lv 8]: Melee/Ranged Physical Damage +21% Magic Damage of every Element +21%/AP +24
[Lv 9]: Melee/Ranged Physical Damage +23% Magic Damage of every Element +23%/AP +27
[Lv 10]: Melee/Ranged Physical Damage +25% Magic Damage of every Element +25%/AP +30

Per level

Level12345678910
SP90100110120130140150160170180
AP160160160160160160160160160160
Cast4 s4 s4 s4 s4 s4 s4 s4 s4 s4 s
Fixed cast2 s2 s2 s2 s2 s2 s2 s2 s2 s2 s
After-cast delay1 s1 s1 s1 s1 s1 s1 s1 s1 s1 s
Cooldown60 s60 s60 s60 s60 s60 s60 s60 s60 s60 s
Duration300 s300 s300 s300 s300 s300 s300 s300 s300 s300 s
Times are the server's values before your cast-time and delay reductions. Damage is the skill's base ratio; it also grows with your base level and the stats the description names.