Changed in the class update of 2026-10-05 (buff): Official balance update: the skill window already showed these numbers.
- Damage (Lv 1): 4500% ATK -> 4950% ATK
- Damage (Lv 2): 7500% ATK -> 8400% ATK
- Damage (Lv 3): 10500% ATK -> 11850% ATK
- Damage (Lv 4): 13500% ATK -> 15300% ATK
- Damage (Lv 5): 16500% ATK -> 18750% ATK
In-game description
Max Level: 5
Requirement: P.F.I 3, Intensive Aim 1
Skill Form: Active
Type: Physical Ranged
Target: Ground
AP Recovery: 2
Description: Fires a bullet towards the ground, inflicting ranged physical damage to targets within the range. If a Shotgun is equipped, inflicts more damage than a Grenade Launcher but within a narrower area. If a Grenade Launcher is equipped, inflicts damage in a wider area than a Shotgun. If there is an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed. Damage additionally increases according on the caster's Base Level and CON. Consumes 5 Bullets. Requires a Shotgun or Grenade Launcher.
[Lv 1]: Shotgun: ATK 5500+ (Aiming Count x500)%/AoE: 5x5 cells
Grenade Launcher: ATK 4950+ (Aiming Count x500)%/AoE: 9x9 cells
[Lv 2]: Shotgun: ATK 8600+ (Aiming Count x1000)%/AoE: 5x5 cells
Grenade Launcher: ATK 8400+ (Aiming Count x1000)%/AoE: 9x9 cells
[Lv 3]: Shotgun: ATK 12150+ (Aiming Count x1500)%/AoE: 5x5 cells
Grenade Launcher: ATK 11850+ (Aiming Count x1500)%/AoE: 9x9 cells
[Lv 4]: Shotgun: ATK 15700+ (Aiming Count x2000)%/AoE: 7x7 cells
Grenade Launcher: ATK 15300+ (Aiming Count x2000)%/AoE: 11x11 cells
[Lv 5]: Shotgun: ATK 19250+ (Aiming Count x2500)%/AoE: 7x7 cells
Grenade Launcher: ATK 18750+ (Aiming Count x2500)%/AoE: 11x11 cells
Requirement: P.F.I 3, Intensive Aim 1
Skill Form: Active
Type: Physical Ranged
Target: Ground
AP Recovery: 2
Description: Fires a bullet towards the ground, inflicting ranged physical damage to targets within the range. If a Shotgun is equipped, inflicts more damage than a Grenade Launcher but within a narrower area. If a Grenade Launcher is equipped, inflicts damage in a wider area than a Shotgun. If there is an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed. Damage additionally increases according on the caster's Base Level and CON. Consumes 5 Bullets. Requires a Shotgun or Grenade Launcher.
[Lv 1]: Shotgun: ATK 5500+ (Aiming Count x500)%/AoE: 5x5 cells
Grenade Launcher: ATK 4950+ (Aiming Count x500)%/AoE: 9x9 cells
[Lv 2]: Shotgun: ATK 8600+ (Aiming Count x1000)%/AoE: 5x5 cells
Grenade Launcher: ATK 8400+ (Aiming Count x1000)%/AoE: 9x9 cells
[Lv 3]: Shotgun: ATK 12150+ (Aiming Count x1500)%/AoE: 5x5 cells
Grenade Launcher: ATK 11850+ (Aiming Count x1500)%/AoE: 9x9 cells
[Lv 4]: Shotgun: ATK 15700+ (Aiming Count x2000)%/AoE: 7x7 cells
Grenade Launcher: ATK 15300+ (Aiming Count x2000)%/AoE: 11x11 cells
[Lv 5]: Shotgun: ATK 19250+ (Aiming Count x2500)%/AoE: 7x7 cells
Grenade Launcher: ATK 18750+ (Aiming Count x2500)%/AoE: 11x11 cells
Per level
| Level | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| SP | 51 | 55 | 59 | 63 | 67 |
| Fixed cast | 1 s | 1 s | 1 s | 1 s | 1 s |
| After-cast delay | 1 s | 1 s | 1 s | 1 s | 1 s |
| Cooldown | 0.5 s | 0.5 s | 0.5 s | 0.5 s | 0.5 s |
| Damage (base %) | 4950 % | 8400 % | 11850 % | 15300 % | 18750 % |
Times are the server's values before your cast-time and delay reductions. Damage is the skill's base ratio; it also grows with your base level and the stats the description names.