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Astral Strike

Arch Mage skill (AG_ASTRAL_STRIKE), max level 10. Per-level SP, cast times, cooldowns and damage from the server data.

Updated 5 October 2026skillsarch-mage
Changed in the class update of 2026-10-05 (buff): Official balance update: the skill window already showed these numbers.
  • Damage (Lv 1): 2100% MATK -> 3300% MATK
  • Damage (Lv 2): 3900% MATK -> 5900% MATK
  • Damage (Lv 3): 5700% MATK -> 8500% MATK
  • Damage (Lv 4): 7500% MATK -> 11100% MATK
  • Damage (Lv 5): 9300% MATK -> 13700% MATK
  • Damage (Lv 6): 11100% MATK -> 16300% MATK
  • Damage (Lv 7): 12900% MATK -> 18900% MATK
  • Damage (Lv 8): 14700% MATK -> 21500% MATK
  • Damage (Lv 9): 16500% MATK -> 24100% MATK
  • Damage (Lv 10): 18300% MATK -> 26700% MATK

In-game description

Max Level: 10
Requirement: Comet 5, Mystery Illusion 3, Deadly Projection 3
Skill Form: Active(AP)
Type: Magical
Target: Ground
AP Cost: 15
Description:
Drops
a powerful meteorite on the ground to inflict Neutral elemental magic damage and additional damage over time for 6 seconds. The skill inflicts more damage against Undead and Dragon race monsters. Damage additionally increases according to the caster's Base Level and SPL.
[Lv 1]: MATK 3300%/3450%(Undead/Dragon)/ 650%(Secondary)/AoE: 5x5 cells
[Lv 2]: MATK 5900%/6200%(Undead/Dragon)/ 1300%(Secondary)/AoE: 5x5 cells
[Lv 3]: MATK 8500%/8950%(Undead/Dragon)/ 1950%(Secondary)/AoE: 5x5 cells
[Lv 4]: MATK 11100%/11700%(Undead/Dragon)/ 2600%(Secondary)/AoE: 7x7 cells
[Lv 5]: MATK 13700%/14450%(Undead/Dragon)/ 3250%(Secondary)/AoE: 7x7 cells
[Lv 6]: MATK 16000%/17200%(Undead/Dragon)/ 3900%(Secondary)/AoE: 7x7 cells
[Lv 7]: MATK 18900%/19950%(Undead/Dragon)/ 4550%(Secondary)/AoE: 9x9 cells
[Lv 8]: MATK 21500%/22700%(Undead/Dragon)/ 5200%(Secondary)/AoE: 9x9 cells
[Lv 9]: MATK 24100%/25450%(Undead/Dragon)/ 5850%(Secondary)/AoE: 9x9 cells
[Lv 10]: MATK 26700%/28200%(Undead/Dragon)/ 6500%(Secondary)/AoE: 11x11 cells

Per level

Level12345678910
SP130130130130130130130130130130
AP15151515151515151515
Cast4 s4 s4 s4 s4 s4 s4 s4 s4 s4 s
Fixed cast1.5 s1.5 s1.5 s1.5 s1.5 s1.5 s1.5 s1.5 s1.5 s1.5 s
After-cast delay1 s1 s1 s1 s1 s1 s1 s1 s1 s1 s
Cooldown6 s6 s6 s6 s6 s6 s6 s6 s6 s6 s
Duration6 s6 s6 s6 s6 s6 s6 s6 s6 s6 s
Damage (base %)3300 %5900 %8500 %11100 %13700 %16300 %18900 %21500 %24100 %26700 %
Times are the server's values before your cast-time and delay reductions. Damage is the skill's base ratio; it also grows with your base level and the stats the description names.