In-game description
Max Level: 5
Requirement: Deep Blind Trap 1
Skill Form: Active
Type: Trap
Target: Ground
AP Recovery: 1/1/2/2/3
Description: Places a trap which inflicts Wind elemental melee physical damage over time during the trap duration. Attack Range and Trap Duration increases according to the skill level. (Special Alloy Traps consumed by this skill cannot be recovered by Remove Trap, etc.) Damage additionally increases according to the caster's Base Level and CON. Consumes 2 Special Alloy Trap.
[Lv 1]: ATK 850% per Hit,
Trap Duration: 3 seconds/AoE: 3x3 cells
[Lv 2]: ATK 1700% per Hit,
Trap Duration: 3.5 seconds/AoE: 3x3 cells
[Lv 3]: ATK 2550% per Hit,
Trap Duration: 4 seconds/AoE: 5x5 cells
[Lv 4]: ATK 3400% per Hit,
Trap Duration: 4.5 seconds/AoE: 5x5 cells
[Lv 5]: ATK 4250% per Hit,
Trap Duration: 5 seconds/AoE: 7x7 cells
Requirement: Deep Blind Trap 1
Skill Form: Active
Type: Trap
Target: Ground
AP Recovery: 1/1/2/2/3
Description: Places a trap which inflicts Wind elemental melee physical damage over time during the trap duration. Attack Range and Trap Duration increases according to the skill level. (Special Alloy Traps consumed by this skill cannot be recovered by Remove Trap, etc.) Damage additionally increases according to the caster's Base Level and CON. Consumes 2 Special Alloy Trap.
[Lv 1]: ATK 850% per Hit,
Trap Duration: 3 seconds/AoE: 3x3 cells
[Lv 2]: ATK 1700% per Hit,
Trap Duration: 3.5 seconds/AoE: 3x3 cells
[Lv 3]: ATK 2550% per Hit,
Trap Duration: 4 seconds/AoE: 5x5 cells
[Lv 4]: ATK 3400% per Hit,
Trap Duration: 4.5 seconds/AoE: 5x5 cells
[Lv 5]: ATK 4250% per Hit,
Trap Duration: 5 seconds/AoE: 7x7 cells
Per level
| Level | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| SP | 68 | 72 | 76 | 80 | 84 |
| Cast | 1 s | 1 s | 1 s | 1 s | 1 s |
| Fixed cast | 1 s | 1 s | 1 s | 1 s | 1 s |
| After-cast delay | 0.5 s | 0.5 s | 0.5 s | 0.5 s | 0.5 s |
| Cooldown | 2.5 s | 2.5 s | 2.5 s | 2.5 s | 2.5 s |
| Duration | 3 s | 3.5 s | 4 s | 4.5 s | 5 s |
Times are the server's values before your cast-time and delay reductions. Damage is the skill's base ratio; it also grows with your base level and the stats the description names.