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Hidden Flower Garden

Behind Varmundt's Mansion garden: a one-time guided tour that ends with Sigma and 20 Varmeal Tickets, then two daily party runs (Security Area 1 from level 150, Security Area 2 from level 180). Four rooms of Flower Garden Watchers, then Kappa or Lambda behind a four-part energy shield.

Updated 17 October 2026instancebossMVPpartyLv150Lv180officialdailyHard modeEpisode 17.2
Memorial dungeon
A garden of automatic dolls, and a sage's helper who needs a witness.
The garden around Varmundt's Mansion hides a security area run by three automatic dolls: Sigma, Kappa and Lambda. You go in once for the story, then come back every day to fight Kappa (Area 1) or Lambda (Area 2) and collect Varmeal Tickets.
On screen the bosses are called Kappa and Lambda. Their monster pages use the names Red Pepper and Senior Red Pepper.

How to go

  1. Walk onto the hidden spot at (120, 320) in the Mansion garden. The Flower Garden Manager appears next to it. Until you have finished the story run, a different manager line tells you to stand back: that is the door to the story run.
  2. Form a party. Pick Authenticate Identity to create the run (the leader only). Anyone who is not the leader hears that they have no authority.
  3. Enter. After the run exists, the menu shows Enter in red. A map announcement says who is entering.
Once you have done the story run, the manager at the same spot is the daily door. It asks which area, and checks your base level (150 for Area 1, 180 for Area 2). The leader picks Identity Authentication and an area to create the run. Each member then picks Enter Zone and the same area.
Entering is a one-way ticket for the day. When you step in you get the quest Security Clearance - Waiting, which lasts until the next 04:00 server time (a clock time, not four hours). Until then the manager only says you have just been in and should rest. That includes you: if you leave the run, you cannot use the door again to come back.
Entering also gives you the hunting quest of that area (Red Pepper - Kappa Suppression or Red Pepper - Lambda Suppression) and removes the other one.

Story run (first time)

You arrive at (51, 273). The tour is one long conversation with a guide doll that walks you from sector to sector. Whenever the guide stops, talk to it again to move on. Nothing here is timed.
  1. Wake the doll. Touch the screen at (56, 278). The pattern is accepted one time in five. Otherwise it says ERROR and the next try always works. The doll introduces itself as BMD000001 and says your mana is 73.6 % like Varmundt's.
  2. Agree to be the temporary administrator. Talk to it again. Pick Sure. The question about why you should repeats its speech, and Refuse! makes it wait. Then choose any code name for it (the Quit line does not stop it).
  3. The garden. At the garden entrance it asks you to judge the place. Any answer works except Hold on, which stops the guide. It then moves the whole party to the Turnip sector at (111, 275).
  4. Turnip sector. Talk to the CAROTA-88 doll at (137, 269) and give it an evaluation (any of the three answers). The guide then moves everyone to the Pumpkin sector at (254, 282).
  5. Pumpkin sector. Talk to Pimp25, the small doll that walks a square near (249, 268). Choose the question lines in order until the last one ("I'm surprised you decided that far on your own"). The guide then moves everyone to (206, 288).
  6. The three dolls. At (201, 287), tell the guide to continue. Three Surveillance Dolls attack near (194, 276). They use the Alicel look and stats (level 115, 18,319 HP). Kill all three.
  7. Ask to see the security area. Talk to the guide and ask both first questions. A third line then appears. Pick it, then the line to be guided to the security area. A voice answers over the speaker and the guide moves everyone to Sigma's hall at (85, 106).
  8. Sigma. The guide walks you to Sigma at (85, 56). Talk to her and follow her through her story: she shows how Varmundt left the three Red Peppers (Sigma, Kappa and Lambda) in charge. At the end she answers questions. Ask them in order: the last one ends her talk, and Lambda cuts in over the speakers.
  9. Take the reward. Talk to Sigma once more. You need room for 20 Varmeal Tickets. She gives you the code that opens the Security Areas: the quest Security Clearance is completed and you get 20 Varmeal Ticket. Talk to her again to be sent out to (136, 309) in the garden.
You only get the 20 tickets once. If you talk to Sigma after you have already cleared the story, she just sends you back.

Security Area 1 and 2 (daily)

Both areas use the same map and the same four rooms. The difference is level, monster strength and the boss. Area 1 is the Normal mode (you arrive at (45, 208)). Area 2 is the Hard mode (you arrive at (59, 214)).
The run starts when the leader walks onto the arrival spot. A guide doll warns you, then Lambda speaks over the speakers, and about 20 seconds later the first room fills with monsters. Only the leader's step starts it, so the party should arrive together.

The four rooms

Each room is cleared when every monster in it is dead. A map announcement then opens a warp. The next room's monsters appear when someone steps on that warp.
RoomNormal (Area 1)Hard (Area 2)Warp to the next room
1 (16 monsters)10
Assistant Bot
, 2
Dry Rafflesia
, 4
Special Alnoldi
13
Senior Assistant Bot
, 2
Senior Dry Rafflesia
, 1
Senior Special Alnoldi
At (80, 196), to (101, 233)
2 (21 monsters)12
Assistant Bot
, 6
Dry Rafflesia
, 3
Special Alnoldi
13
Senior Assistant Bot
, 2
Senior Dry Rafflesia
, 6
Senior Special Alnoldi
At (174, 229), to (197, 200)
328: 12
Assistant Bot
, 6
Dry Rafflesia
, 10
Special Alnoldi
27: 15
Senior Assistant Bot
, 5
Senior Dry Rafflesia
, 7
Senior Special Alnoldi
At (254, 212), to (276, 213)
431: 7
Assistant Bot
, 11
Dry Rafflesia
, 13
Special Alnoldi
33: 5
Senior Assistant Bot
, 15
Senior Dry Rafflesia
, 13
Senior Special Alnoldi
At (297, 264), to the boss room
All room monsters are named Flower Garden Watcher on screen. Lambda comments after each room. After room 4, Kappa (Normal) or Lambda (Hard) says she will show you her room and the warp to it opens. You land at (151, 80) in Normal and at (250, 80) in Hard.

The boss

The leader talks to Kappa at (168, 79) (Normal) or Lambda at (275, 80) (Hard). Only the leader can start it. After a short speech, the boss appears on the spot, about 15 seconds later.
Boss
Area 1 (Normal)
Red Pepper
as Kappa, 9,514,800 HP
Area 2 (Hard)
Senior Red Pepper
as Lambda, 1,008,398,847 HP
The boss casts Fire Bolt, Fire Ball, Critical Slash and Magnum Break, and keeps Auto Guard on. Lambda adds Combo Attack.
The energy shield. The fight is all about the shield, which takes a share of every hit. Four Guardian Parts (
Guardian Parts
) appear in the corners of the room and a map announcement says the manager has summoned them as shield material. At that point the shield takes off 99 % of the damage the boss would take. Each part has 20 HP, ignores spells, ranged hits and melee skills, and takes 1 damage per hit, so it needs 20 hits.
Parts leftDamage the shield takes off
499 %
370 %
250 %
130 %
0none: "No energy shield has been recovered"
The corner positions are (171, 94), (171, 65), (200, 65) and (200, 94) in Normal, and (299, 95), (299, 64), (272, 64) and (272, 95) in Hard.
  • After 40 seconds the parts that are still standing disappear. The shield stays at whatever strength it had.
  • Every 30 seconds the game checks the boss's HP. If it is at or below 80 %, 60 %, 40 % or 20 % of the maximum (one new step per check), four new parts appear and the shield goes back to 99 %. That makes up to five shield waves per fight.
  • With no parts left the boss takes full damage from then on, until the next wave.
When the boss dies, the shield and the parts are removed and a warp opens at (147, 80) in Normal or (240, 80) in Hard. It leads to Sigma at (85, 77).

Sigma and the rewards

Talk to Sigma at (85, 77) after the kill. She pays only players who have the hunting quest of this area completed. The quest is credited to every party member who is near the boss when it dies, so stay close.
You need room for the tickets. The hunting quest is wiped when she pays, so it is one payout per entry. Leave through Sigma (I'll leave) to (136, 309) in the garden.

Monsters

MonsterLevelHPBase EXPJob EXPRace / element
Assistant Bot
137238,51221,68315,178Formless / Neutral 2
Dry Rafflesia
140248,24522,56815,797Plant / Earth 3
Special Alnoldi
143255,48323,22616,258Plant / Poison 2
Red Pepper
(boss)
1359,514,800426,099298,270Formless / Fire 3, MVP
Senior Assistant Bot
1872,398,802171,343119,940Formless / Neutral 2
Senior Dry Rafflesia
1902,908,909207,779145,445Plant / Earth 3
Senior Special Alnoldi
1932,954,324211,023147,716Plant / Poison 2
Senior Red Pepper
(boss)
1851,008,398,8473,381,6192,367,133Formless / Dark 3, MVP

Drops

Besides Sigma's tickets, the monsters drop their own items. Every card drops at 0.01 % and cannot be stolen.

Spending the tickets and soapstones

All of these are inside the Mansion at ba_in01.
  • Yecheon (): 90 Varmeal Ticket for one random non-epic Automatic Module (45 modules in the pool). 45 tickets or 1,500,000 zeny for one Physical or Magical Automatic Improvement Device. Normal 50 %, Advanced 30 %, Premium 20 %.
  • Child Manager (): 30 tickets for a Child Admin Beta Egg. Little Headdress Alpha costs 10 tickets and Little Headdress Beta 5.
  • Spiera (): 300 Magical Soapstone for one chosen Automatic Module. She has 51 on her list.