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Poring Invasion

Once a day porings flood a town field for 30 minutes: every hit does 1 damage at any level, every 5 kills pay a Festival Token, and the King Poring comes at the end.

Updated 5 October 2026eventsporing invasionfestival tokensrotating eventsany level
Porings of every colour invade a field near a town. Every hit on them does exactly 1 damage, whatever your level, class or gear, so a new character and a level 250 kill at the same pace and earn the same. Every 5 kills pay a Festival Token, and at the end the giant King Poring appears near the middle of the field.
How to join
  1. Watch the chat: 10 minutes before the start an announcement names the event and the field.
  2. At the start, click the place name in the announcement to get a navigation path there, or take a Warper or Kafra to the town next to the field.
  3. Hit any poring. Every 5th kill shows your Festival Tokens in chat.
  4. When the King Poring appears, stand near it until it falls.

When and where

The three rotating-event slots run every day at 15:00, 22:00 and 05:00 (server time, CET; CET shows yours). Each day the three slots hold the three rotating events, one each, so the Poring Invasion runs once a day, at a different slot from day to day. Like every event, it never starts during War of Emperium or in the hour before it.
The field changes every day, taking turns over four places:
FieldMapFight area
Prontera Fieldsprt_fild05around 200,200
Payon Forestpay_fild08around 140,200
Geffen Fieldgef_fild01around 200,200
Sograt Desertmoc_fild11around 200,200
The porings stay in an area of about 80 by 80 cells around that point. A countdown every 5 minutes repeats the field, and if you log in while an invasion runs, you get the same message with the minutes left.

The porings

60 porings are on the field at all times: each one you kill is replaced by a new one.
They use the official poring looks (Poring, Drops,
Poporing
,
Marin
,
Metaling
,
Stapo
,
Magmaring
,
Golden Poring
) but are event monsters: no base or job EXP, no item drops, and they do not count for quests, the Hunting Hall or hunting seasons.
Every 5th kill pays a Festival Token; this kill also dropped a Choco Gangjeong in game
Every 5th kill pays a Festival Token; this kill also dropped a Choco Gangjeong

Rewards

What you doYou get
every 5 kills1 Festival Token, up to 10 per invasion
any kill, 1 time in 5a Choco Gangjeong (restores 10 % HP and SP; account-bound)
stay near the King Poring for 30 seconds5 Festival Token
That is up to 15 Festival Tokens per invasion. Kills and tokens count per character; the weekly cap of 60 Festival Tokens per account still applies and resets on Monday 00:00 (server time, CET). Spend them at the Festival Merchant.

The King Poring

After 150 kills on the field (everyone's kills together) or after 20 minutes, whichever comes first, the giant
King Poring
appears on open ground near the middle of the fight area and the chat announces it. It does not move, so the crowd always knows where it is. Its HP follows the crowd (300 hits for every player on the field, at least 600 and at most 6,000), so it falls in a few minutes on a quiet night and on a busy one.
Everyone who stood within 15 cells of it for 30 seconds or more, alive and active (not vending, not in a chat room), gets 5 Festival Tokens when it falls. If it still stands when the invasion ends, they are paid anyway. The porings keep coming until the end.
The giant King Poring on open ground, next to a player the porings knocked down; the chat names the field in game
The giant King Poring on open ground, next to a player the porings knocked down; the chat names the field

Compared with official servers

4game's poring events (Poring Invasion and the colourful runaway porings) inspired this one: easy poring kills for every level, then a big poring at the end. Here the rewards are only Festival Tokens and an official consumable: no gear, no EXP items, nothing from a cash shop.