Porings of every colour invade a field near a town. Every hit on them does exactly 1 damage, whatever your level, class or gear, so a new character and a level 250 kill at the same pace and earn the same. Every 5 kills pay a Festival Token, and at the end the giant King Poring appears near the middle of the field.
How to join
- Watch the chat: 10 minutes before the start an announcement names the event and the field.
- At the start, click the place name in the announcement to get a navigation path there, or take a Warper or Kafra to the town next to the field.
- Hit any poring. Every 5th kill shows your Festival Tokens in chat.
- When the King Poring appears, stand near it until it falls.
When and where
The three rotating-event slots run every day at 15:00, 22:00 and 05:00 (server time, CET; CET shows yours). Each day the three slots hold the three rotating events, one each, so the Poring Invasion runs once a day, at a different slot from day to day. Like every event, it never starts during War of Emperium or in the hour before it.
The field changes every day, taking turns over four places:
| Field | Map | Fight area |
|---|---|---|
| Prontera Fields | prt_fild05 | around 200,200 |
| Payon Forest | pay_fild08 | around 140,200 |
| Geffen Field | gef_fild01 | around 200,200 |
| Sograt Desert | moc_fild11 | around 200,200 |
The porings stay in an area of about 80 by 80 cells around that point. A countdown every 5 minutes repeats the field, and if you log in while an invasion runs, you get the same message with the minutes left.
The porings
60 porings are on the field at all times: each one you kill is replaced by a new one.
| Poring | Hits to kill |
|---|---|
Invading Poring, Invading Drops, Invading Poporing, Invading Marin | 12 |
Invading Metaling, Invading Stapo, Invading Magmaring, Invading Golden Poring | 12 |
They use the official poring looks (Poring, Drops,
Poporing,
Marin,
Metaling,
Stapo,
Magmaring,
Golden Poring) but are event monsters: no base or job EXP, no item drops, and they do not count for quests, the Hunting Hall or hunting seasons.

Rewards
| What you do | You get |
|---|---|
| every 5 kills | 1 Festival Token, up to 10 per invasion |
| any kill, 1 time in 5 | a Choco Gangjeong (restores 10 % HP and SP; account-bound) |
| stay near the King Poring for 30 seconds | 5 Festival Token |
That is up to 15 Festival Tokens per invasion. Kills and tokens count per character; the weekly cap of 60 Festival Tokens per account still applies and resets on Monday 00:00 (server time, CET). Spend them at the Festival Merchant.
The King Poring
After 150 kills on the field (everyone's kills together) or after 20 minutes, whichever comes first, the giant
King Poring appears on open ground near the middle of the fight area and the chat announces it. It does not move, so the crowd always knows where it is. Its HP follows the crowd (300 hits for every player on the field, at least 600 and at most 6,000), so it falls in a few minutes on a quiet night and on a busy one.
Everyone who stood within 15 cells of it for 30 seconds or more, alive and active (not vending, not in a chat room), gets 5 Festival Tokens when it falls. If it still stands when the invasion ends, they are paid anyway. The porings keep coming until the end.

Compared with official servers
4game's poring events (Poring Invasion and the colourful runaway porings) inspired this one: easy poring kills for every level, then a big poring at the end. Here the rewards are only Festival Tokens and an official consumable: no gear, no EXP items, nothing from a cash shop.

