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The Crow of the Fate (Morocc, Juno)

The Crow of the Fate (Morocc, Juno): official episode starting with Book-Touching Man, levels 60-200. Steps, places and rewards.

Updated 11 October 2026questsepisodeofficial
Quest
Official episode, levels 60-200
The Crow of the Fate (Morocc, Juno) is an official episode chain for levels 60-200 in 15 steps. It starts at Book-Touching Man. @guide shows your next step in game.

Walkthrough

  1. The book-loving man: From base level 60, talk to the thin man in the Morocc ruins (moc_ruins, 137,70) and choose 'Speak'. He is mad about the writer of a picture book. Agree to help him and he asks you to fetch the novel 'The Crow of the Fate' by Oliver Hilpert from a library. Free some weight first. If you pass him by, nothing happens. Quest log 2063.
    Book-Touching Man:
  2. Prontera Library: Ask the Library Curator in Prontera (prt_in, 179,92) for the book: choose 'Search books' and give the title, the author or a keyword. The book is not on the shelf; she sends you to the Juno Library. Quest log 2064. Any search works, the title is 'The Crow of the Fate', the author 'Oliver Hilpert'.
    Library Curator:
  3. A crow over Juno: In front of the library in Juno (yuno, 333,210) the Library Master is shouting at a huge crow. Talk to him; he hits it with a pebble, you pick up a feather and begin to sneeze. Walking into the area beside him (yuno, 336,203) also counts.
    Library Master:
  4. The bestseller shelf: Inside the Juno Library, go to the Hot Bestseller Corner (yuno_in04, 100,5) and take the book. A flash of pain sends you into a vision. Entering the vision sets state 4. Talking to the shelf again while you are in state 4 or 5 sends you back into the vision.
    Hot Bestseller Corner:
  5. The vision: the laboratory: You wake in a past laboratory (que_ba, 247,33). Walk through it, past the researchers, through the corridors and into the big room where a woman and a monster-faced man gather children. Step on the area at que_ba 102,56. You go blind there for ten minutes, which is part of the vision. The portal at 265,34 leads on to the next corridor, then 183,25 or 183,52 to the third room. Talking to the Female Researcher at 257,39 sends you back to the library.
  6. The vision: the escape: From the lab you are carried north to que_ba 53,232, where the pair flee with the children. Touch the glowing spot there and you wake in the library (yuno_in04, 100,3). State 6 is set at once, and the wake-up spot (yuno_in04, 100,3) then sets 7.
  7. Old newspapers: You want to prove the fire in the vision was real. Look through the Old News Scrapbook (yuno_in04, 117,102); each look shows a random page, so keep looking until you reach the article about the secret laboratory in Juno that burned down. Quest log 2066. The right page is one in ten of the pages shown.
    Old News Scrapbook:
  8. The cave village: Enter the cave at Einbroch field (ein_fild01, 28,261) and walk to the Cave Settler at cave 82,97. Choose 'No, listen to me!' and say you are looking for 'Eva' (type her name). He lets you through upstairs. If you step back or type a name without 'Eva' you are sent out to the cave entrance.
    Cave Settler:
  9. Zid: Upstairs, talk to Zid (cave, 22,186). Show him the novel. He tells you about his life and the cave village and asks you not to tell anyone. Pick 'About the Cave Village', 'About Himself' and 'About Eva' as you like. Quest log 2067.
    Monsterous Man:
  10. Back to the book lover: Return to the man in the Morocc ruins (moc_ruins, 137,70). He is dreaming of Mammi again. Take the Mammi's Photo Album he gives you; it points you to the prequel 'The Trace of the Fate' in Juno. Quest log 2068. Reward: Mammi's Photo Album.
  11. The second vision: In Juno Library, talk to the Library Part-Timer (yuno_in04, 111,57). A flash throws you into the burning laboratory (que_ba, 264,186) for a moment and then you are back in the library.
Library Part-Timer:
  1. Oliver's book: Keep Mammi's Photo Album in the bag. Read the Worn-out Book on the library shelf (yuno_in04, 167,120): it is the writer's novel, and he appears behind you wanting to buy your album. Say yes or no, the story goes on. Without the album you only get a vague feeling of having left something behind.
Worn-out Book:
  1. Oliver Hilpert: Talk to Oliver (yuno_in04, 169,123), sell him the album and take what he gives: Author's Autograph, Author's Memo and an Old Purple Box. Free some weight first. Reward: Author's Autograph, Author's Memo, Old Purple Box.
Suspicious Man:
  1. The note: Go back to Oliver and give the note back. Talk it through; at the end you are cured of the sneezing and he tells you what to do with the rest of the day. Quest log 2068 completes here. Which answer you pick about the crow does not matter.
  2. The prize for Benjamin: Take the Author's Autograph and Author's Memo to the man in the Morocc ruins (moc_ruins, 137,70). He is overjoyed and pays you in EXP. He takes both items. Reward: base EXP 90,000 and job EXP 90,000 (renewal).

Rewards

StepReward
10. Back to the book loverMammi's Photo Album
13. Oliver HilpertAuthor's Autograph, Author's Memo, Old Purple Box
15. The prize for Benjaminbase EXP 90,000 and job EXP 90,000 (renewal)