In-game description
Max Level: 5
Requirement: Floral Flare Road 1
Skill Form: Active
Type: Magical
Target: 1 Character
AP Recovery: 2
Description: Shoots a fire arrow in a straight line to the target inflicting Fire elemental magic damage to the targets in a straight line. The fire arrow then explodes upon impact inflicting Fire elemental magic damage to the target and surrounding enemies. Damage additionally increases according to the caster's Base Level and SPL. If Climax state is active, the explosion and fire arrow damage will be doubled (regardless of Climax level).
[Lv 1]: MATK 400%/750%(
AoE: 5x5 cells
[Lv 2]: MATK 800%/1500%(Explosion),
AoE: 5x5 cells
[Lv 3]: MATK 1200%/2250%(Explosion),
AoE: 5x5 cells
[Lv 4]: MATK 1600%/3000%(Explosion),
AoE: 7x7 cells
[Lv 5]: MATK 2000%/3750%(Explosion),
AoE: 7x7 cells
Requirement: Floral Flare Road 1
Skill Form: Active
Type: Magical
Target: 1 Character
AP Recovery: 2
Description: Shoots a fire arrow in a straight line to the target inflicting Fire elemental magic damage to the targets in a straight line. The fire arrow then explodes upon impact inflicting Fire elemental magic damage to the target and surrounding enemies. Damage additionally increases according to the caster's Base Level and SPL. If Climax state is active, the explosion and fire arrow damage will be doubled (regardless of Climax level).
[Lv 1]: MATK 400%/750%(
Explosion),
AoE: 5x5 cells
[Lv 2]: MATK 800%/1500%(Explosion),
AoE: 5x5 cells
[Lv 3]: MATK 1200%/2250%(Explosion),
AoE: 5x5 cells
[Lv 4]: MATK 1600%/3000%(Explosion),
AoE: 7x7 cells
[Lv 5]: MATK 2000%/3750%(Explosion),
AoE: 7x7 cells
Per level
| Level | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| SP | 74 | 78 | 82 | 86 | 90 |
| Cast | 4 s | 4 s | 4 s | 4 s | 4 s |
| Fixed cast | 1.5 s | 1.5 s | 1.5 s | 1.5 s | 1.5 s |
| After-cast delay | 0.5 s | 0.5 s | 0.5 s | 0.5 s | 0.5 s |
| Cooldown | 0.3 s | 0.3 s | 0.3 s | 0.3 s | 0.3 s |
| Damage (base %) | 400 % | 800 % | 1200 % | 1600 % | 2000 % |
Times are the server's values before your cast-time and delay reductions. Damage is the skill's base ratio; it also grows with your base level and the stats the description names.