Changed in the class update of 2026-10-05 (buff): Official balance update.
- AP cost: 150 AP -> 125 AP
In-game description
Max Level: 10
Requirement: P.F.I 5, Intensive Aim 1
Skill Form: Active(AP)
Type: Supportive
Target: Caster
AP Cost: 125
Description: Takes an elixir that maximizes Night Watch's shooting ability It increases ranged physical damage and P.ATK for 300 seconds.
[Lv 1]: Ranged Physical Damage +10%, P.ATK +3
[Lv 2]: Ranged Physical Damage +20%, P.ATK +6
[Lv 3]: Ranged Physical Damage +30%, P.ATK +9
[Lv 4]: Ranged Physical Damage +40%, P.ATK +12
[Lv 5]: Ranged Physical Damage +50%, P.ATK +15
[Lv 6]: Ranged Physical Damage +60%, P.ATK +18
[Lv 7]: Ranged Physical Damage +70%, P.ATK +21
[Lv 8]: Ranged Physical Damage +80%, P.ATK +24
[Lv 9]: Ranged Physical Damage +90%, P.ATK +27
[Lv 10]: Ranged Physical Damage +100%, P.ATK +30
Requirement: P.F.I 5, Intensive Aim 1
Skill Form: Active(AP)
Type: Supportive
Target: Caster
AP Cost: 125
Description: Takes an elixir that maximizes Night Watch's shooting ability It increases ranged physical damage and P.ATK for 300 seconds.
[Lv 1]: Ranged Physical Damage +10%, P.ATK +3
[Lv 2]: Ranged Physical Damage +20%, P.ATK +6
[Lv 3]: Ranged Physical Damage +30%, P.ATK +9
[Lv 4]: Ranged Physical Damage +40%, P.ATK +12
[Lv 5]: Ranged Physical Damage +50%, P.ATK +15
[Lv 6]: Ranged Physical Damage +60%, P.ATK +18
[Lv 7]: Ranged Physical Damage +70%, P.ATK +21
[Lv 8]: Ranged Physical Damage +80%, P.ATK +24
[Lv 9]: Ranged Physical Damage +90%, P.ATK +27
[Lv 10]: Ranged Physical Damage +100%, P.ATK +30
Per level
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| SP | 150 | 150 | 150 | 150 | 150 | 150 | 150 | 150 | 150 | 150 |
| AP | 125 | 125 | 125 | 125 | 125 | 125 | 125 | 125 | 125 | 125 |
| Fixed cast | 2 s | 2 s | 2 s | 2 s | 2 s | 2 s | 2 s | 2 s | 2 s | 2 s |
| Cooldown | 60 s | 60 s | 60 s | 60 s | 60 s | 60 s | 60 s | 60 s | 60 s | 60 s |
| Duration | 300 s | 300 s | 300 s | 300 s | 300 s | 300 s | 300 s | 300 s | 300 s | 300 s |
Times are the server's values before your cast-time and delay reductions. Damage is the skill's base ratio; it also grows with your base level and the stats the description names.