In-game description
Max Level: 5
Requirement: Servant Weapon 5, Servant Weapon - Sign 5
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Description: Weapon Aura skill. Instantly dashes to a target and deals melee physical damage by consuming every Weapon Aura to enemies marked by Servant Weapon - Sign 7x7 cells around the target and can inflict Deep Blind status 5x5 cells around the target. The damage depends on the amount of Weapon Auras consumed and further increases based on the caster's Base Level, POW and can trigger critical damage based on the caster's Critical chance, but inflicts only half of the total critical damage.
[Lv 1]: ATK 1300%, Deep Blind Chance: 40%
[Lv 2]: ATK 1400%, Deep Blind Chance: 50%
[Lv 3]: ATK 1500%, Deep Blind Chance: 60%
[Lv 4]: ATK 1600%, Deep Blind Chance: 70%
[Lv 5]: ATK 1700%, Deep Blind Chance: 80%
Requirement: Servant Weapon 5, Servant Weapon - Sign 5
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Description: Weapon Aura skill. Instantly dashes to a target and deals melee physical damage by consuming every Weapon Aura to enemies marked by Servant Weapon - Sign 7x7 cells around the target and can inflict Deep Blind status 5x5 cells around the target. The damage depends on the amount of Weapon Auras consumed and further increases based on the caster's Base Level, POW and can trigger critical damage based on the caster's Critical chance, but inflicts only half of the total critical damage.
[Lv 1]: ATK 1300%, Deep Blind Chance: 40%
[Lv 2]: ATK 1400%, Deep Blind Chance: 50%
[Lv 3]: ATK 1500%, Deep Blind Chance: 60%
[Lv 4]: ATK 1600%, Deep Blind Chance: 70%
[Lv 5]: ATK 1700%, Deep Blind Chance: 80%
Per level
| Level | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| SP | 40 | 40 | 40 | 40 | 40 |
| Fixed cast | 0.5 s | 0.5 s | 0.5 s | 0.5 s | 0.5 s |
| Cooldown | 0.5 s | 0.5 s | 0.5 s | 0.5 s | 0.5 s |
| Duration | 20 s | 20 s | 20 s | 20 s | 20 s |
| Damage (base %) | 500 % | 800 % | 1100 % | 1400 % | 1700 % |
Times are the server's values before your cast-time and delay reductions. Damage is the skill's base ratio; it also grows with your base level and the stats the description names.