Changed in the class update of 2026-10-05 (buff): Official balance update: the skill window already showed these numbers.
- Damage per hit (Lv 1): 1050% ATK -> 1175% ATK
- Damage per hit (Lv 2): 1850% ATK -> 2000% ATK
- Damage per hit (Lv 3): 2650% ATK -> 2825% ATK
- Damage per hit (Lv 4): 3450% ATK -> 3650% ATK
- Damage per hit (Lv 5): 4250% ATK -> 4475% ATK
- Damage per hit (Lv 6): 5050% ATK -> 5300% ATK
- Damage per hit (Lv 7): 5850% ATK -> 6125% ATK
- Damage per hit (Lv 8): 6650% ATK -> 6950% ATK
- Damage per hit (Lv 9): 7450% ATK -> 7775% ATK
- Damage per hit (Lv 10): 8250% ATK -> 8600% ATK
In-game description
Max Level: 10
Requirement: Chain Reaction Shot 3, Dagger & Bow Mastery 5
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
AP Recovery: 3
Description: Inflicts ranged physical damage to the target twice and has a chance to inflict 3 times the damage. Damage additionally increases according to the caster's Base Level and CON, can inflict half of the total Critical Damage based on the caster's Critical chance. Requires a Bow and consumes 3 Arrows.
[Lv 1]: ATK 1175% per Hit, Trigger Chance: 5%
[Lv 2]: ATK 2000% per Hit, Trigger Chance: 10%
[Lv 3]: ATK 2825% per Hit, Trigger Chance: 15%
[Lv 4]: ATK 3650% per Hit, Trigger Chance: 20%
[Lv 5]: ATK 4475% per Hit, Trigger Chance: 25%
[Lv 6]: ATK 5300% per Hit, Trigger Chance: 30%
[Lv 7]: ATK 6125% per Hit, Trigger Chance: 35%
[Lv 8]: ATK 6950% per Hit, Trigger Chance: 40%
[Lv 9]: ATK 7775% per Hit, Trigger Chance: 45%
[Lv 10]: ATK 8600% per Hit, Trigger Chance: 50%
Requirement: Chain Reaction Shot 3, Dagger & Bow Mastery 5
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
AP Recovery: 3
Description: Inflicts ranged physical damage to the target twice and has a chance to inflict 3 times the damage. Damage additionally increases according to the caster's Base Level and CON, can inflict half of the total Critical Damage based on the caster's Critical chance. Requires a Bow and consumes 3 Arrows.
[Lv 1]: ATK 1175% per Hit, Trigger Chance: 5%
[Lv 2]: ATK 2000% per Hit, Trigger Chance: 10%
[Lv 3]: ATK 2825% per Hit, Trigger Chance: 15%
[Lv 4]: ATK 3650% per Hit, Trigger Chance: 20%
[Lv 5]: ATK 4475% per Hit, Trigger Chance: 25%
[Lv 6]: ATK 5300% per Hit, Trigger Chance: 30%
[Lv 7]: ATK 6125% per Hit, Trigger Chance: 35%
[Lv 8]: ATK 6950% per Hit, Trigger Chance: 40%
[Lv 9]: ATK 7775% per Hit, Trigger Chance: 45%
[Lv 10]: ATK 8600% per Hit, Trigger Chance: 50%
Per level
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| SP | 47 | 49 | 51 | 53 | 55 | 57 | 59 | 61 | 63 | 65 |
| After-cast delay | 0.5 s | 0.5 s | 0.5 s | 0.5 s | 0.5 s | 0.5 s | 0.5 s | 0.5 s | 0.5 s | 0.5 s |
| Cooldown | 0.35 s | 0.35 s | 0.35 s | 0.35 s | 0.35 s | 0.35 s | 0.35 s | 0.35 s | 0.35 s | 0.35 s |
| Damage (base %) | 1175 % | 2000 % | 2825 % | 3650 % | 4475 % | 5300 % | 6125 % | 6950 % | 7775 % | 8600 % |
Times are the server's values before your cast-time and delay reductions. Damage is the skill's base ratio; it also grows with your base level and the stats the description names.