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Frenzy Shot

Abyss Chaser skill (ABC_FRENZY_SHOT), max level 10. Per-level SP, cast times, cooldowns and damage from the server data.

Updated 5 October 2026skillsabyss-chaser
Changed in the class update of 2026-10-05 (buff): Official balance update: the skill window already showed these numbers.
  • Damage per hit (Lv 1): 1050% ATK -> 1175% ATK
  • Damage per hit (Lv 2): 1850% ATK -> 2000% ATK
  • Damage per hit (Lv 3): 2650% ATK -> 2825% ATK
  • Damage per hit (Lv 4): 3450% ATK -> 3650% ATK
  • Damage per hit (Lv 5): 4250% ATK -> 4475% ATK
  • Damage per hit (Lv 6): 5050% ATK -> 5300% ATK
  • Damage per hit (Lv 7): 5850% ATK -> 6125% ATK
  • Damage per hit (Lv 8): 6650% ATK -> 6950% ATK
  • Damage per hit (Lv 9): 7450% ATK -> 7775% ATK
  • Damage per hit (Lv 10): 8250% ATK -> 8600% ATK

In-game description

Max Level: 10
Requirement: Chain Reaction Shot 3, Dagger & Bow Mastery 5
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
AP Recovery: 3
Description: Inflicts ranged physical damage to the target twice and has a chance to inflict 3 times the damage. Damage additionally increases according to the caster's Base Level and CON, can inflict half of the total Critical Damage based on the caster's Critical chance. Requires a Bow and consumes 3 Arrows.
[Lv 1]: ATK 1175% per Hit, Trigger Chance: 5%
[Lv 2]: ATK 2000% per Hit, Trigger Chance: 10%
[Lv 3]: ATK 2825% per Hit, Trigger Chance: 15%
[Lv 4]: ATK 3650% per Hit, Trigger Chance: 20%
[Lv 5]: ATK 4475% per Hit, Trigger Chance: 25%
[Lv 6]: ATK 5300% per Hit, Trigger Chance: 30%
[Lv 7]: ATK 6125% per Hit, Trigger Chance: 35%
[Lv 8]: ATK 6950% per Hit, Trigger Chance: 40%
[Lv 9]: ATK 7775% per Hit, Trigger Chance: 45%
[Lv 10]: ATK 8600% per Hit, Trigger Chance: 50%

Per level

Level12345678910
SP47495153555759616365
After-cast delay0.5 s0.5 s0.5 s0.5 s0.5 s0.5 s0.5 s0.5 s0.5 s0.5 s
Cooldown0.35 s0.35 s0.35 s0.35 s0.35 s0.35 s0.35 s0.35 s0.35 s0.35 s
Damage (base %)1175 %2000 %2825 %3650 %4475 %5300 %6125 %6950 %7775 %8600 %
Times are the server's values before your cast-time and delay reductions. Damage is the skill's base ratio; it also grows with your base level and the stats the description names.