In-game description
Max Level: 5
Requirement: Dagger & Bow Mastery 3
Skill Form: Active
Type: Physical Melee
Target: 1 Character
AP Recovery: 2
Description: Attacks the target, inflicting melee physical damage and then slide backwards. If the equipped weapon is a Bow, inflicts ranged physical damage. Grants Chasing effect for 60 seconds. Damage is additionaly increased according to the caster's Base Level and POW.
[Lv 1]: ATK 3500%/Slide: 1 cell
[Lv 2]: ATK 7000%/Slide: 2 cells
[Lv 3]: ATK 10500%/Slide: 3 cells
[Lv 4]: ATK 14000%/Slide: 4 cells
[Lv 5]: ATK 17500%/Slide: 5 cells [Chasing] The damage of the following skills is increased: [Unlucky Rush]: +(Unlucky Rush Lv x2500)% [Chain Reaction Shot Secondary Damage]: +(Chain Reaction Shot Lv x1100)%
Requirement: Dagger & Bow Mastery 3
Skill Form: Active
Type: Physical Melee
Target: 1 Character
AP Recovery: 2
Description: Attacks the target, inflicting melee physical damage and then slide backwards. If the equipped weapon is a Bow, inflicts ranged physical damage. Grants Chasing effect for 60 seconds. Damage is additionaly increased according to the caster's Base Level and POW.
[Lv 1]: ATK 3500%/Slide: 1 cell
[Lv 2]: ATK 7000%/Slide: 2 cells
[Lv 3]: ATK 10500%/Slide: 3 cells
[Lv 4]: ATK 14000%/Slide: 4 cells
[Lv 5]: ATK 17500%/Slide: 5 cells [Chasing] The damage of the following skills is increased: [Unlucky Rush]: +(Unlucky Rush Lv x2500)% [Chain Reaction Shot Secondary Damage]: +(Chain Reaction Shot Lv x1100)%
Per level
| Level | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| SP | 43 | 46 | 49 | 52 | 55 |
| Cooldown | 3 s | 2.5 s | 2 s | 1.5 s | 1 s |
| Duration | 60 s | 60 s | 60 s | 60 s | 60 s |
| Damage (base %) | 3500 % | 7000 % | 10500 % | 14000 % | 17500 % |
Times are the server's values before your cast-time and delay reductions. Damage is the skill's base ratio; it also grows with your base level and the stats the description names.