Meister: the class line, job bonuses, ASPD per weapon and every Meister skill, with ArionRO's changes and known issues.
Updated 5 October 2026classesfourth classmeister
ArionRO changes and known issues
Changed in the class update of 2026-10-05:
Activation Attack Machine (adjust): How it's used: used on yourself: a device on you and your party hit nearby enemies every second -> launched at one enemy up to 7 cells away: 4 hits on it and on enemies in a 9x9 area; SP cost: 43-55 SP -> 60-72 SP (Lv 1-5); AP gained: none -> 4 AP; Damage per hit: 1000% ATK -> 3650% ATK (Lv 5). Official balance update: the skill window already showed these numbers.
Rush Strike (buff): Cooldown: 2.0 down to 1.0 s -> 1.75 down to 0.75 s (Lv 1-5); Damage: 17500% ATK -> 19400% ATK (Lv 5). Official balance update: the skill window already showed these numbers.
Powerful Swing (buff): SP cost: 62-70 SP -> 57-65 SP (Lv 1-5); Damage per hit: 4550% ATK -> 4700% ATK (Lv 5). Official balance update: the skill window already showed these numbers.
Rush Quake (buff): AP cost: 150 AP -> 125 AP; Cooldown: 60 s -> 30 s. Official balance update.
ABR - Infinity (buff): AP cost: 200 AP -> 180/160/140/120 AP (Lv 1-4). Official balance update.
ABR - Battle Warrior (buff): Damage the four ABR summons take: 100 % -> 10 %. Official balance update.
Job bonus
Total stat bonus from job levels (the server's job table).
Job level
STR
AGI
VIT
INT
DEX
LUK
POW
STA
WIS
SPL
CON
CRT
10
7
0
3
2
1
2
1
1
0
0
0
0
20
10
3
7
4
1
3
2
1
0
0
0
0
30
10
6
8
6
5
5
3
2
0
0
0
1
40
10
6
8
6
5
6
5
5
3
0
2
5
50
10
6
10
6
5
6
7
9
4
0
6
7
59
10
6
10
6
5
6
10
10
6
0
7
7
ASPD per weapon
Base ASPD with no AGI or DEX (renewal formula: 196 minus the job's weapon value); a shield lowers it by its own value.