In-game description
Max Level: 10
Requirement: Basic Skill
Skill Form: Active
Type: Magical
Target: Caster
AP Recovery: 2
Description: Swings a Haze of Pitch Darkness around the user, which inflicts Shadow elemental magical damage to all targets in range and inflicts Nightmare effect on them for 5 seconds. Damage additionally increases according to the caster's Base Level and SPL. Consumes 1 Haze of Pitch Darkness.
[Lv 1]: MATK 1400%/AoE: 5x5 cells
[Lv 2]: MATK 2350%/AoE: 5x5 cells
[Lv 3]: MATK 3300%/AoE: 5x5 cells
[Lv 4]: MATK 4250%/AoE: 5x5 cells
[Lv 5]: MATK 5200%/AoE: 5x5 cells
[Lv 6]: MATK 6150%/AoE: 7x7 cells
[Lv 7]: MATK 7100%/AoE: 7x7 cells
[Lv 8]: MATK 8050%/AoE: 7x7 cells
[Lv 9]: MATK 9000%/AoE: 7x7 cells
[Lv 10]: MATK 9950%/AoE: 7x7 cells
Requirement: Basic Skill
Skill Form: Active
Type: Magical
Target: Caster
AP Recovery: 2
Description: Swings a Haze of Pitch Darkness around the user, which inflicts Shadow elemental magical damage to all targets in range and inflicts Nightmare effect on them for 5 seconds. Damage additionally increases according to the caster's Base Level and SPL. Consumes 1 Haze of Pitch Darkness.
[Lv 1]: MATK 1400%/AoE: 5x5 cells
[Lv 2]: MATK 2350%/AoE: 5x5 cells
[Lv 3]: MATK 3300%/AoE: 5x5 cells
[Lv 4]: MATK 4250%/AoE: 5x5 cells
[Lv 5]: MATK 5200%/AoE: 5x5 cells
[Lv 6]: MATK 6150%/AoE: 7x7 cells
[Lv 7]: MATK 7100%/AoE: 7x7 cells
[Lv 8]: MATK 8050%/AoE: 7x7 cells
[Lv 9]: MATK 9000%/AoE: 7x7 cells
[Lv 10]: MATK 9950%/AoE: 7x7 cells
Per level
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| SP | 40 | 46 | 52 | 58 | 64 | 70 | 76 | 82 | 88 | 94 |
| Cast | 3 s | 3 s | 3 s | 3 s | 3 s | 3 s | 3 s | 3 s | 3 s | 3 s |
| Fixed cast | 1 s | 1 s | 1 s | 1 s | 1 s | 1 s | 1 s | 1 s | 1 s | 1 s |
| Cooldown | 0.5 s | 0.5 s | 0.5 s | 0.5 s | 0.5 s | 0.5 s | 0.5 s | 0.5 s | 0.5 s | 0.5 s |
| Damage (base %) | 1400 % | 2350 % | 3300 % | 4250 % | 5200 % | 6150 % | 7100 % | 8050 % | 9000 % | 9950 % |
Times are the server's values before your cast-time and delay reductions. Damage is the skill's base ratio; it also grows with your base level and the stats the description names.