In-game description
Max Level: 5
Requirement: P.F.I 3, Intensive Aim 1
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
AP Recovery: 2
Description: Fires multiple bullets at one target, inflicting ranged physical damage to the target. If a Gatling Gun is equipped, attacks 10 times and consumes 10 Bullets. If a Pistol is equipped, attacks 6 times, inflicts half of the total Critical Damage based on the caster's Critical chance and consumes 6 Bullets. If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed. Damage additionally increases according on the caster's Base Level and CON. Requires a Gatling Gun or Pistol.
[Lv 1]: Gatling Gun: ATK 750+(Aiming Count x100)% per Hit
Pistol: ATK 1100+(Aiming Count x100)% per Hit
[Lv 2]: Gatling Gun: ATK 1250+(Aiming Count x200)% per Hit
Pistol: ATK 1900+(Aiming Count x200)% per Hit
[Lv 3]: Gatling Gun: ATK 1750+(Aiming Count x300)% per Hit
Pistol: ATK 2700+(Aiming Count x300)% per Hit
[Lv 4]: Gatling Gun: ATK 2250+(Aiming Count x400)% per Hit
Pistol: ATK 3500+(Aiming Count x400)% per Hit
[Lv 5]: Gatling Gun: ATK 2750+(Aiming Count x500)% per Hit
Pistol: ATK 4300+(Aiming Count x500)% per Hit
Requirement: P.F.I 3, Intensive Aim 1
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
AP Recovery: 2
Description: Fires multiple bullets at one target, inflicting ranged physical damage to the target. If a Gatling Gun is equipped, attacks 10 times and consumes 10 Bullets. If a Pistol is equipped, attacks 6 times, inflicts half of the total Critical Damage based on the caster's Critical chance and consumes 6 Bullets. If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed. Damage additionally increases according on the caster's Base Level and CON. Requires a Gatling Gun or Pistol.
[Lv 1]: Gatling Gun: ATK 750+(Aiming Count x100)% per Hit
Pistol: ATK 1100+(Aiming Count x100)% per Hit
[Lv 2]: Gatling Gun: ATK 1250+(Aiming Count x200)% per Hit
Pistol: ATK 1900+(Aiming Count x200)% per Hit
[Lv 3]: Gatling Gun: ATK 1750+(Aiming Count x300)% per Hit
Pistol: ATK 2700+(Aiming Count x300)% per Hit
[Lv 4]: Gatling Gun: ATK 2250+(Aiming Count x400)% per Hit
Pistol: ATK 3500+(Aiming Count x400)% per Hit
[Lv 5]: Gatling Gun: ATK 2750+(Aiming Count x500)% per Hit
Pistol: ATK 4300+(Aiming Count x500)% per Hit
Per level
| Level | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| SP | 42 | 46 | 50 | 54 | 58 |
| Fixed cast | 1 s | 1 s | 1 s | 1 s | 1 s |
| After-cast delay | 1 s | 1 s | 1 s | 1 s | 1 s |
| Cooldown | 0.5 s | 0.5 s | 0.5 s | 0.5 s | 0.5 s |
| Damage (base %) | 750 % | 1250 % | 1750 % | 2250 % | 2750 % |
Times are the server's values before your cast-time and delay reductions. Damage is the skill's base ratio; it also grows with your base level and the stats the description names.