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Imril and the Oz Labyrinth (Episode 18)

Imril and the Oz Labyrinth (Episode 18): official episode starting with Imril, levels 170-250. Steps, places and rewards.

Updated 15 October 2026questsepisodeofficial
Quest
Official episode, levels 170-250
Imril and the Oz Labyrinth (Episode 18) is an official episode chain for levels 170-250 in 13 steps. It starts at Imril. @guide shows your next step in game.

Walkthrough

  1. Imril's request: Once the Episode 18 story has let you into Gray Wolf Village and
    Maram
    asked you to get to know the villagers, talk to Imril. Imril used to cross the Oz Labyrinth alone, but it has grown too dangerous and asks you to come along. Pick 'Depart now!'.
    Imril in game
    Imril:
  2. The Labyrinth entrance: Meet Imril at the red marker just inside the Oz Labyrinth entrance. The cave is hot now; Imril wants to look around fast and follow the outer path straight on.
    Labyrinth entrance:
  3. A box left behind: Check the wooden box someone left on the path. Travelers hide their goods like this when monsters or the heat get too much. Leave it and move on.
    Box:
  4. The steep road: Go to the Steep Road marker. The ground is rough here; from this point the path goes straight down.
    Steep Road:
  5. The steaming hole: Look at the Steaming Hole. Steam from a crack means the ground below is heating up and lava may come next. Someone nearby calls out.
    Steaming Hole:
  6. Paul in the steam: Paul, a merchant (name tag ???), was burned by steam while running from monsters and needs a rest before walking home: kill 10 monsters on this floor of the Oz Labyrinth (Rake Hand, Ash Toad and
    Spark
    live here), then talk to Paul again.
    ???:
  7. Paul's lost goods: Further down, check the second box. It may be the load Paul lost; Imril notes where it is for later.
    Box:
  8. Deeper and hotter: Go to the red marker near the way down. The heat is hard to bear here, but Imril goes on with you to the next floor.
    Way down:
  9. Oz Labyrinth 2F: On the second floor, go to the red marker. The monsters down here have changed; Imril wants one quick look around, then home.
    Second floor:
  10. The Maze Master Elder: Talk to the old man nearby: the Maze Master Elder came down to check on travelers. The lava has reached this floor and the ground below has melted, so the
    Elder
    sends you both back to Gray Wolf Village.
Old Man:
  1. Report in the village: Talk to Imril in Gray Wolf Village.
    Suad
    joins in: the lava area is spreading, and the monsters in the Labyrinth must be thinned out before workers can go in. Reward: 18,252,408 base EXP, 2,000,000 job EXP, 20 Amethyst Fragment, 100 Gray Wolf Village reputation.
  2. Daily: Oz Labyrinth 1F: Pick 'Oz Labyrinth 1F' in Imril's menu and accept. Kill 20 Ash Toads on the first floor, then talk to Imril again. Opens again at 04:00 server time (CET/CEST) after you hand it in. Your Gray Wolf Village reputation reaching 1,000 moves the main story on; Imril's first finish counts 100 and each daily 30. Targets: 20
    Ash Toad
    . Reward: 4,364,880 base EXP, 3,000,000 job EXP, 3 Amethyst Fragment (4 from 5,000 reputation), 30 Gray Wolf Village reputation.
  3. Daily: Oz Labyrinth 2F: From base level 200, pick 'Oz Labyrinth 2F' in Imril's menu and accept. Kill 20 Hot Molars on the second floor, then talk to Imril again. Opens again at 04:00 server time (CET/CEST) after you hand it in. You can run both floors in one day; each has its own 04:00 wait. Targets: 20
    Hot Molar
    . Reward: 11,588,320 base EXP, 3,000,000 job EXP, 3 Amethyst Fragment (4 from 5,000 reputation), 30 Gray Wolf Village reputation.

Rewards

StepReward
11. Report in the village18,252,408 base EXP, 2,000,000 job EXP, 20 Amethyst Fragment, 100 Gray Wolf Village reputation
12. Daily: Oz Labyrinth 1F4,364,880 base EXP, 3,000,000 job EXP, 3 Amethyst Fragment (4 from 5,000 reputation), 30 Gray Wolf Village reputation
13. Daily: Oz Labyrinth 2F11,588,320 base EXP, 3,000,000 job EXP, 3 Amethyst Fragment (4 from 5,000 reputation), 30 Gray Wolf Village reputation