
Memorial dungeon
A rope bridge over lava, and a road nobody wanted to walk again.
Below Od Canyon lies the Maze of Oz, a lava tunnel that Maram's people use to move supplies in and out without being seen.
Miriam, disguised as a merchant, sends you in with
Maram, Tamarin, Maggi and Mark. Imril, who is cut off in the middle, joins the group.
This run is part of the main story of Episode 18. The cave you can visit freely, Oz's Labyrinth, is a different place: see Imril and the Oz Labyrinth.
How to go
- Talk to the disguised merchant in Ida Plains . He tells you to go to Od Canyon with Miriam and Tamarin, and the quest Gray Children (14) starts.
- Talk to the merchant in Od Canyon. The first talk moves the quest to Gray Children (16) and he says "Please finish your preparations and come back to me."
- Talk to him again as the party leader. Without a party, or if you are not the leader, he tells you to form a party first.
- Pick "Open the door", then "Enter". The door needs a moment to be ready ("It's better to wait a bit before entering"). A map announcement in Od Canyon names the leader and the party. You arrive at (284, 167).
If your story is already past this step, the merchant only says that someone was nearby and vanished.
The rope at (284, 164), beside the arrival spot, takes you back out to (173, 176) in Od Canyon. The step does not change, so the merchant opens a new maze for you.
Inside, teleporting, warping to the map, saving a memo point, Dead Branches, vending and buying stores do not work, and the party cannot be changed.
The run
Each scene starts when you click the NPC named below. The scenes must go in order; an NPC clicked too early does nothing.
| # | Where | What happens |
|---|---|---|
| 1 | Miriam, (282, 175) | The group appears. Miriam warns that the lava ash can burn the lungs, says there are no monsters here, and sends you north |
| 2 | Miriam, (271, 272) | She says the real maze starts beyond the bridge ahead |
| 3 | Miriam, (241, 272) | She crosses the bridge first and walks west to (157, 272) |
| 4 | Miriam, (157, 272) | A monster is announced in front and behind. Two Ash Toad appear at (145, 274) and (143, 278) |
| 5 | After both die | Tamarin and Maggi cheer, Maram arrives late and talks about the broken bridge over the canyon and why the maze is the only safe road. Miriam tells you to keep going down until the road forks |
| 6 | Maram, (98, 172) | He speaks about the ground melting below Mount Tor. A voice cries out, Miriam shouts "Imril!", and Maram runs ahead to (68, 165) |
| 7 | Maram, (68, 165) | One Ash Toad appears at (64, 164) and one Rakehand at (62, 161), next to Imril |
| 8 | After both die | Imril thanks you and warns you not to go downstairs. The group tells you to follow the road up. Walking onto the marker at (58, 256) wakes the next NPC |
| 9 | Maram, (44, 255) | He says to go down this road |
| 10 | Maram, (21, 189) | He points at the rope. Imril stays to collect hidden items. The quest becomes Gray Children (17) |
| 11 | Rope, (28, 190) | Pick "Use the rope to climb up". You come out at (275, 337) in Gray Wolf Forest |
There are no choices to make in this run. Steps 4 and 7 wait for both monsters to die before the story goes on.
Roaming monsters
Eight spots along the road wake when you walk within 4 cells of them. Each puts one
Ash Toad and one
Rakehand next to it, and does not trigger again:
| Spot | Spot |
|---|---|
| (22, 207) | (72, 222) |
| (30, 237) | (79, 203) |
| (44, 264) | (124, 261) |
| (62, 247) | (139, 279) |
That is 16 more monsters, 20 in the whole run. Nothing in the run asks you to kill the roaming ones.
Monsters
| Monster | Level | HP | Element | Base EXP | Job EXP | Drops |
|---|---|---|---|---|---|---|
Ash Toad | 179 | 1,530,687 | Fire 2 | 109,122 | 76,385 | Spawn 10 %, Sticky Webfoot 5 %, Lava 2.5 %, Zelunium Ore 1.2 %, Shadowdecon Ore 1.2 %, Ash Toad Card 0.01 % |
Rakehand | 177 | 1,514,469 | Earth 2 | 108,187 | 75,731 | Sticky Mucus 20 %, Black Powder 1.5 %, Zelunium Ore 1 %, Shadowdecon Ore 1 %, Rake Hand Card 0.01 % |

