Changed in the class update of 2026-10-05 (buff): Official balance update: the skill window already showed these numbers.
- AP gained: 2 AP -> 3 AP
- Damage per hit (Lv 1): 1050% ATK -> 1080% ATK
- Damage per hit (Lv 2): 1230% ATK -> 1310% ATK
- Damage per hit (Lv 3): 1410% ATK -> 1540% ATK
- Damage per hit (Lv 4): 1590% ATK -> 1770% ATK
- Damage per hit (Lv 5): 1770% ATK -> 2000% ATK
In-game description
Max Level: 5
Requirement: Only One Bullet 3, Spiral Shooting 3, Magazine for One 3
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
AP Recovery: 3
Description: Indiscriminately fires around the target, inflicting ranged physical damage to the target and surrounding enemies 7 times. Inflicts more damage when under the Hidden Card effect. Damage additionally increases according to the caster's Base Level and CON, can inflict half of the total Critical Damage based on the caster's Critical chance. Consumes 5 Bullets. Requires a Rifle or Pistol.
[Lv 1]: ATK 1080% per Hit
Hidden Card: Revolver: 1180% per Hit
Hidden Card: Rifle: 1230% per Hit
AoE - Revolver: 5x5 cells/Rifle: 7x7 cells
[Lv 2]: ATK 1310% per Hit
Hidden Card: Revolver: 1510% per Hit
Hidden Card: Rifle: 1610% per Hit
AoE - Revolver: 5x5 cells/Rifle: 7x7 cells
[Lv 3]: ATK 1540% per Hit
Hidden Card: Revolver: 1840% per Hit
Hidden Card: Rifle: 1990% per Hit
AoE - Revolver: 5x5 cells/Rifle: 7x7 cells
[Lv 4]: ATK 1770% per Hit
Hidden Card: Revolver: 2170% per Hit
Hidden Card: Rifle: 2370% per Hit
AoE - Revolver: 7x7 cells/Rifle: 9x9 cells
[Lv 5] :ATK 2000% per Hit
Hidden Card: Revolver: 2500% per Hit
Hidden Card: Rifle: 2750% per Hit
AoE - Revolver: 7x7 cells/Rifle: 9x9 cells
Requirement: Only One Bullet 3, Spiral Shooting 3, Magazine for One 3
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
AP Recovery: 3
Description: Indiscriminately fires around the target, inflicting ranged physical damage to the target and surrounding enemies 7 times. Inflicts more damage when under the Hidden Card effect. Damage additionally increases according to the caster's Base Level and CON, can inflict half of the total Critical Damage based on the caster's Critical chance. Consumes 5 Bullets. Requires a Rifle or Pistol.
[Lv 1]: ATK 1080% per Hit
Hidden Card: Revolver: 1180% per Hit
Hidden Card: Rifle: 1230% per Hit
AoE - Revolver: 5x5 cells/Rifle: 7x7 cells
[Lv 2]: ATK 1310% per Hit
Hidden Card: Revolver: 1510% per Hit
Hidden Card: Rifle: 1610% per Hit
AoE - Revolver: 5x5 cells/Rifle: 7x7 cells
[Lv 3]: ATK 1540% per Hit
Hidden Card: Revolver: 1840% per Hit
Hidden Card: Rifle: 1990% per Hit
AoE - Revolver: 5x5 cells/Rifle: 7x7 cells
[Lv 4]: ATK 1770% per Hit
Hidden Card: Revolver: 2170% per Hit
Hidden Card: Rifle: 2370% per Hit
AoE - Revolver: 7x7 cells/Rifle: 9x9 cells
[Lv 5] :ATK 2000% per Hit
Hidden Card: Revolver: 2500% per Hit
Hidden Card: Rifle: 2750% per Hit
AoE - Revolver: 7x7 cells/Rifle: 9x9 cells
Per level
| Level | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| SP | 60 | 63 | 66 | 69 | 72 |
| Fixed cast | 1.5 s | 1.5 s | 1.5 s | 1.5 s | 1.5 s |
| After-cast delay | 1 s | 1 s | 1 s | 1 s | 1 s |
| Cooldown | 0.75 s | 0.75 s | 0.75 s | 0.75 s | 0.75 s |
| Damage (base %) | 1080 % | 1310 % | 1540 % | 1770 % | 2000 % |
Times are the server's values before your cast-time and delay reductions. Damage is the skill's base ratio; it also grows with your base level and the stats the description names.