In-game description
Max Level: 5
Requirement: Floral Flare Road 3
Skill Form: Active
Type: Magical
Target: Ground
Description: A flower garden is created in the targeted area and the fiery flower buds explode randomly for the skill duration inflicting Fire elemental magic damage to targets within 7x7 cells. Damage additionally increases according to the caster's Base Level and SPL. If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Decreases the spawn interval of the flower buds by half. Level 2 Climax: Explodes twice as many flowers. Level 3 Climax: Increases damage of All Bloom by 300%. Level 4 Climax: All Bloom will not inflict damage, but all targets within range will receive increased Fire elemental damage by 100% for 30 seconds. Level 5 Climax: Upon all flower buds exploded, inflict 85000% Fire elemantal magic damage to all targets within flower garden.
[Lv 1]: MATK 1400%, Buds: 4/AoE: 7x7 cells
[Lv 2]: MATK 2600%, Buds: 8/AoE: 7x7 cells
[Lv 3]: MATK 3800%, Buds: 12/AoE: 9x9 cells
[Lv 4]: MATK 5000%, Buds: 16/AoE: 9x9 cells
[Lv 5]: MATK 6200%, Buds: 20/AoE: 9x9 cells
Requirement: Floral Flare Road 3
Skill Form: Active
Type: Magical
Target: Ground
Description: A flower garden is created in the targeted area and the fiery flower buds explode randomly for the skill duration inflicting Fire elemental magic damage to targets within 7x7 cells. Damage additionally increases according to the caster's Base Level and SPL. If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Decreases the spawn interval of the flower buds by half. Level 2 Climax: Explodes twice as many flowers. Level 3 Climax: Increases damage of All Bloom by 300%. Level 4 Climax: All Bloom will not inflict damage, but all targets within range will receive increased Fire elemental damage by 100% for 30 seconds. Level 5 Climax: Upon all flower buds exploded, inflict 85000% Fire elemantal magic damage to all targets within flower garden.
[Lv 1]: MATK 1400%, Buds: 4/AoE: 7x7 cells
[Lv 2]: MATK 2600%, Buds: 8/AoE: 7x7 cells
[Lv 3]: MATK 3800%, Buds: 12/AoE: 9x9 cells
[Lv 4]: MATK 5000%, Buds: 16/AoE: 9x9 cells
[Lv 5]: MATK 6200%, Buds: 20/AoE: 9x9 cells
Per level
| Level | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| SP | 94 | 102 | 110 | 118 | 126 |
| Cast | 4 s | 4 s | 4 s | 4 s | 4 s |
| Fixed cast | 1.5 s | 1.5 s | 1.5 s | 1.5 s | 1.5 s |
| After-cast delay | 1 s | 1 s | 1 s | 1 s | 1 s |
| Cooldown | 6 s | 6 s | 6 s | 6 s | 6 s |
| Duration | 1.2 s | 2.4 s | 3.6 s | 4.8 s | 6 s |
Times are the server's values before your cast-time and delay reductions. Damage is the skill's base ratio; it also grows with your base level and the stats the description names.