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Violent Quake

Arch Mage skill (AG_VIOLENT_QUAKE), max level 5. Per-level SP, cast times, cooldowns from the server data.

Updated 5 October 2026skillsarch-mage

In-game description

Max Level: 5
Requirement: Strantum Tremor 3
Skill Form: Active
Type: Magical
Target: Ground
Description: Causes an earthquake at the targeted area and rocks are rising randomly during the skill duration inflicting Earth elemental magic damage to targets within 7x7 cells. Damage additionally increases according to the caster's Base Level and SPL. If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Decreases skill damage, but let twice as many rocks rise. Level 2 Climax: Increases the rocks attack range to 9x9 cells. Level 3 Climax: Increases damage of Violant Quake by 200%. Level 4 Climax: Violant Quake will not inflict damage, but all targets within range will receive increased Earth elemental damage by 100% for 30 seconds. Level 5 Climax: Fixes AoE to 7x7 cells.
[Lv 1]: MATK 1400%, Number of Rocks: 4,
AoE: 7x7 cells
[Lv 2]: MATK 2600%, Number of Rocks: 8,
AoE: 7x7 cells
[Lv 3]: MATK 3800%, Number of Rocks: 12,
AoE: 9x9 cells
[Lv 4]: MATK 5000%, Number of Rocks: 16,
AoE: 9x9 cells
[Lv 5]: MATK 6200%, Number of Rocks: 20,
AoE: 9x9 cells

Per level

Level12345
SP110114118122126
Cast4 s4 s4 s4 s4 s
Fixed cast1.5 s1.5 s1.5 s1.5 s1.5 s
After-cast delay1 s1 s1 s1 s1 s
Cooldown6 s6 s6 s6 s6 s
Duration1.2 s2.4 s3.6 s4.8 s6 s
Times are the server's values before your cast-time and delay reductions. Damage is the skill's base ratio; it also grows with your base level and the stats the description names.