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The Weaponsmith's Sons (Niflheim)

The Weaponsmith's Sons (Niflheim): official episode starting with Kayron, levels 80-200. Steps, places and rewards.

Updated 11 October 2026questsepisodeofficial
Quest
Official episode, levels 80-200
The Weaponsmith's Sons (Niflheim) is an official episode chain for levels 80-200 in 8 steps. It starts at Kayron. @guide shows your next step in game.

Walkthrough

  1. The dead weaponsmiths of Niflheim: From base level 80, go to Niflheim and talk to one of the dead smiths: Kayron (niflheim, 240,193), Reyghema (niflheim, 99,268), Hein (niflheim, 187,280) or Waltboughst (niflheim, 331,72). Answer that you show interest. Keep 3,000 weight free for Reyghema and about 300 for the others. Only one weapon order can be open at a time: all the smiths of this quest share one record, so finish or collect the current one first. Two townsfolk know the story of the weaponsmith and his four sons: a citizen in Geffen (geffen, 203,146) and one in Morocc (morocc, 289,230). Each of the four lines ends in a different pair of weapons.
    Kayron:
  2. Bill Thayer, the smith's father (Kayron): Talk to Bill Thayer (aldebaran, 178,239). He repeats what he told his sons: 'I'm utterly helpless here.' Remember the last words. Bill also talks again later in the quest; keep going back to him when the next step says so.
    Bill Thayer:
  3. Bill Thayer, the smith's father (Reyghema): Talk to Bill Thayer (aldebaran, 178,239). He repeats what he told his sons: 'Enjoy your youth. Live without regret.' Remember the last words. Bill also talks again later in the quest; keep going back to him when the next step says so.
  4. Bill Thayer, the smith's father (Hein): Talk to Bill Thayer (aldebaran, 178,239). He repeats what he told his sons: 'Never accept payment to forge a good weapon. It brings bad luck.' Remember the last words. Bill also talks again later in the quest; keep going back to him when the next step says so.
  5. Bill Thayer, the smith's father (Waltboughst): Talk to Bill Thayer (aldebaran, 178,239). He repeats what he told his sons: 'But that's no excuse! Every successful man in history has tried his best.' Remember the last words. Bill also talks again later in the quest; keep going back to him when the next step says so.
  6. Say it to Kayron: Talk to Kayron (niflheim, 240,193) and, when he tries to remember, type: I'm utterly helpless here. Type it exactly with capital letters and the full stop or exclamation mark as written.
  7. Say it to Reyghema: Talk to Reyghema (niflheim, 99,268) and, when he tries to remember, type: Live without regret. Type it exactly with capital letters and the full stop or exclamation mark as written.
    Reyghema:
  8. Say it to Hein: Talk to Hein (niflheim, 187,280) and, when he tries to remember, type: It brings bad luck. Type it exactly with capital letters and the full stop or exclamation mark as written.
    Hein:
  9. Say it to Waltboughst: Talk to Waltboughst (niflheim, 331,72) and, when he tries to remember, type: But that's no excuse! Type it exactly with capital letters and the full stop or exclamation mark as written.
    Waltboughst:
  10. Kayron remembers: Talk to Kayron (niflheim, 240,193) again so that he can start his list.
  11. Reyghema remembers: Talk to Reyghema (niflheim, 99,268) again so that he can start his list.
  12. Hein remembers: Talk to Hein (niflheim, 187,280) again so that he can start his list.
  13. Waltboughst remembers: Talk to Waltboughst (niflheim, 331,72) again so that he can start his list.
  14. Materials for Kayron: Bring Kayron (niflheim, 240,193) 2 Hammers of Blacksmith, 1 Emperium Anvil, 1 Illusion Flower and 20 Gold. He still cannot remember what else he needs; that comes next from his father.
  15. Materials for Reyghema: Bring Reyghema (niflheim, 99,268) 2 Hammers of Blacksmith, 1 Emperium Anvil, 1 Illusion Flower and 20 Gold. He still cannot remember what else he needs; that comes next from his father.
  16. Materials for Hein: Bring Hein (niflheim, 187,280) 2 Hammers of Blacksmith, 1 Emperium Anvil, 1 Illusion Flower and 20 Gold. He still cannot remember what else he needs; that comes next from his father.
  17. Materials for Waltboughst: Bring Waltboughst (niflheim, 331,72) 2 Hammers of Blacksmith, 1 Emperium Anvil, 1 Illusion Flower and 20 Gold. He still cannot remember what else he needs; that comes next from his father.
  18. Bill remembers Kayron's research: Talk to Bill Thayer (aldebaran, 178,239) and ask about Kayron's research. He names the ores for it. Which of the two ore sets you get is random. Bill tells you the same set again whenever you ask.
  19. Bill remembers Reyghema's research: Talk to Bill Thayer (aldebaran, 178,239) and ask about Reyghema's research. He names the ores for it. Which of the two ore sets you get is random. Bill tells you the same set again whenever you ask.
  20. Bill remembers Hein's research: Talk to Bill Thayer (aldebaran, 178,239) and ask about Hein's research. He names the ores for it. Which of the two ore sets you get is random. Bill tells you the same set again whenever you ask.
  21. Bill remembers Waltboughst's research: Talk to Bill Thayer (aldebaran, 178,239) and ask about Waltboughst's research. He names the ores for it. Which of the two ore sets you get is random. Bill tells you the same set again whenever you ask.
  22. Kayron: bring the ores: Bring Kayron (niflheim, 240,193) 30 Turquoise, 30 Peridot and 30 Agate. Then play
    Rock
    , Paper, Scissors with him: win 2 of 3. If you lose, 30 of one of the three ores (picked at random) is used up and you must replace it before the next try. Buy or farm a few extra before you start.
  23. Kayron: bring the ores: Bring Kayron (niflheim, 240,193) 30 Phlogopite, 30 Pyroxene and 30 Rose Quartz. Then play Rock, Paper, Scissors with him: win 2 of 3. If you lose, 30 of one of the three ores (picked at random) is used up and you must replace it before the next try. Buy or farm a few extra before you start.
  24. Reyghema: bring the ores: Bring Reyghema (niflheim, 99,268) 30 Muscovite, 30 Peridot and 30 Rose Quartz. Then play Rock, Paper, Scissors with him: win 2 of 3. If you lose, 30 of one of the three ores (picked at random) is used up and you must replace it before the next try. Buy or farm a few extra before you start.
  25. Reyghema: bring the ores: Bring Reyghema (niflheim, 99,268) 30 Biotite, 30 Agate and 30 Citrin. Then play Rock, Paper, Scissors with him: win 2 of 3. If you lose, 30 of one of the three ores (picked at random) is used up and you must replace it before the next try. Buy or farm a few extra before you start.
  26. Hein: bring the ores: Bring Hein (niflheim, 187,280) 30 Turquoise, 30 Biotite and 30 Rose Quartz. Then play Rock, Paper, Scissors with him: win 2 of 3. If you lose, 30 of one of the three ores (picked at random) is used up and you must replace it before the next try. Buy or farm a few extra before you start.
  27. Hein: bring the ores: Bring Hein (niflheim, 187,280) 30 Phlogopite, 30 Citrin and 30 Pyroxene. Then play Rock, Paper, Scissors with him: win 2 of 3. If you lose, 30 of one of the three ores (picked at random) is used up and you must replace it before the next try. Buy or farm a few extra before you start.
  28. Waltboughst: bring the ores: Bring Waltboughst (niflheim, 331,72) 30 Citrin, 30 Agate and 30 Muscovite. Then play Rock, Paper, Scissors with him: win 2 of 3. If you lose, 30 of one of the three ores (picked at random) is used up and you must replace it before the next try. Buy or farm a few extra before you start.
  29. Waltboughst: bring the ores: Bring Waltboughst (niflheim, 331,72) 30 Pyroxene, 30 Turquoise and 30 Phlogopite. Then play Rock, Paper, Scissors with him: win 2 of 3. If you lose, 30 of one of the three ores (picked at random) is used up and you must replace it before the next try. Buy or farm a few extra before you start.
  30. Kayron's finished weapon: Talk to Kayron (niflheim, 240,193). Half the time you get Great Axe, otherwise Guillotine. This is the last step; once you have the weapon the order is closed and you can start another one. Reward: One weapon (50 % each of the pair, see the branch).
  31. Kayron's finished weapon: Talk to Kayron (niflheim, 240,193). Half the time you get Longinus's Spear, otherwise Brionac. This is the last step; once you have the weapon the order is closed and you can start another one. Reward: One weapon (50 % each of the pair, see the branch).
  32. Reyghema's finished weapon: Talk to Reyghema (niflheim, 99,268). Half the time you get Berserk, otherwise Rudra Bow. This is the last step; once you have the weapon the order is closed and you can start another one. Reward: One weapon (50 % each of the pair, see the branch).
  33. Reyghema's finished weapon: Talk to Reyghema (niflheim, 99,268). Half the time you get Tjungkuletti, otherwise Brocca. This is the last step; once you have the weapon the order is closed and you can start another one. Reward: One weapon (50 % each of the pair, see the branch).
  34. Hein's finished weapon: Talk to Hein (niflheim, 187,280). Half the time you get Edge, otherwise Excalibur. This is the last step; once you have the weapon the order is closed and you can start another one. Reward: One weapon (50 % each of the pair, see the branch).
  35. Hein's finished weapon: Talk to Hein (niflheim, 187,280). Half the time you get Dragon Slayer, otherwise Schweizersabel. This is the last step; once you have the weapon the order is closed and you can start another one. Reward: One weapon (50 % each of the pair, see the branch).
  36. Waltboughst's finished weapon: Talk to Waltboughst (niflheim, 331,72). Half the time you get Byeollungum, otherwise Combat Knife. This is the last step; once you have the weapon the order is closed and you can start another one. Reward: One weapon (50 % each of the pair, see the branch).
  37. Waltboughst's finished weapon: Talk to Waltboughst (niflheim, 331,72). Half the time you get Exorciser, otherwise Grand Cross. This is the last step; once you have the weapon the order is closed and you can start another one. Reward: One weapon (50 % each of the pair, see the branch).

Rewards

StepReward
8. The finished weaponOne weapon (50 % each of the pair, see the branch)