In-game description
Max Level: 5
Requirement: Soul Mastery 3, Talisman of Four Bearing God 1, Talisman of Five Elements 1
Skill Form: Active
Type: Magical
Target: 1 Character
Cost: 35
Description: Can only be used when Blessing of the North or Blessing of the Four Directions effect is active. Inflicts powerful Neutral elemental magic damage 5 times to the target and enemies in the surrounding range by fusing the power of the four gods and the five elements together. Additionally, Blessing of the North is changed to Blessing of the Four Directions and the caster's S.MATK is increased for a certain duration. (If the Blessing of the Four Directions is already applied, the effect will be refreshed.) Damage is additionally increased according to the Talisman Mastery and Soul Mastery skill level, the caster's Base Level and SPL. The damage element is according on the used Mild Wind.
[Lv 1]: MATK 2500+ ((Talisman+Soul Mastery Lv) x15) per Hit%,
AoE: 7x7 cells/S.MATK +5 for 30 seconds
[Lv 2]: MATK 4500+ ((Talisman+Soul Mastery Lv) x30)% per Hit
AoE: 7x7 cells/S.MATK +10 for 60 seconds
[Lv 3]: MATK 6500+ ((Talisman+Soul Mastery Lv) x45)% per Hit
AoE: 9x9 cells/S.MATK +15 for 90 seconds
[Lv 4]: MATK 8500+ ((Talisman+Soul Mastery Lv) x60)% per Hit
AoE: 9x9 cells/S.MATK +20 for 120 seconds
[Lv 5]: MATK 10500+ ((Talisman+Soul Mastery Lv) x75)% per Hit
AoE: 11x11 cells/S.MATK +25 for 15 seconds
Requirement: Soul Mastery 3, Talisman of Four Bearing God 1, Talisman of Five Elements 1
Skill Form: Active
Type: Magical
Target: 1 Character
Cost: 35
Description: Can only be used when Blessing of the North or Blessing of the Four Directions effect is active. Inflicts powerful Neutral elemental magic damage 5 times to the target and enemies in the surrounding range by fusing the power of the four gods and the five elements together. Additionally, Blessing of the North is changed to Blessing of the Four Directions and the caster's S.MATK is increased for a certain duration. (If the Blessing of the Four Directions is already applied, the effect will be refreshed.) Damage is additionally increased according to the Talisman Mastery and Soul Mastery skill level, the caster's Base Level and SPL. The damage element is according on the used Mild Wind.
[Lv 1]: MATK 2500+ ((Talisman+Soul Mastery Lv) x15) per Hit%,
AoE: 7x7 cells/S.MATK +5 for 30 seconds
[Lv 2]: MATK 4500+ ((Talisman+Soul Mastery Lv) x30)% per Hit
AoE: 7x7 cells/S.MATK +10 for 60 seconds
[Lv 3]: MATK 6500+ ((Talisman+Soul Mastery Lv) x45)% per Hit
AoE: 9x9 cells/S.MATK +15 for 90 seconds
[Lv 4]: MATK 8500+ ((Talisman+Soul Mastery Lv) x60)% per Hit
AoE: 9x9 cells/S.MATK +20 for 120 seconds
[Lv 5]: MATK 10500+ ((Talisman+Soul Mastery Lv) x75)% per Hit
AoE: 11x11 cells/S.MATK +25 for 15 seconds
Per level
| Level | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| SP | 120 | 140 | 160 | 180 | 200 |
| AP | 35 | 35 | 35 | 35 | 35 |
| Cast | 2 s | 2 s | 2 s | 2 s | 2 s |
| Fixed cast | 1.5 s | 1.5 s | 1.5 s | 1.5 s | 1.5 s |
| Cooldown | 5 s | 5 s | 5 s | 5 s | 5 s |
| Duration | 30 s | 60 s | 90 s | 120 s | 150 s |
| Damage (base %) | 2500 % | 4500 % | 6500 % | 8500 % | 10500 % |
Times are the server's values before your cast-time and delay reductions. Damage is the skill's base ratio; it also grows with your base level and the stats the description names.