
Lighthalzen
Wolfchev's creatures broke loose. Someone has to stop them.
Wolfchev was a Rekenber scientist, fired for his experiments. His lab under Lighthalzen is full of the creatures he made, and now the lab's security system has turned on its own owner. He asks you to pull the plug on his thirteen boss creatures.
Before the first run
The first run is a story, told in the lab's wing on the 4th basement.
- Giacomo Girolamo. He stands in Lighthalzen at . He talks to you only after you have gone far enough into the Lighthalzen curse quest line (past step 30 of that quest line). He tells you about the rumors of human experiments in Rekenber's labs.
- Investigate the lab. Take the portal on the 3rd floor of the Somatology Laboratory down to the 4th basement. You arrive in a research wing. Walk around until the story starts.
- Meet Wolfchev. He runs away twice. The third time he wakes his human guinea pigs on you, and then they turn on him too.
- Deal with the guinea pigs, then talk to Wolfchev again. He admits the creatures are out of control and asks you to stop them. There is one special creature ruling the rest.
After the story is done, the Researcher at the lab entrance lets your party in.
How to go
- Make a party. The Researcher says it is suicide alone.
- The leader talks to the Researcher and picks to enter. Wolfchev opens the lab to your party.
- Everyone passes the entrance at .
If the 3-day lock is still running, Wolfchev says you cannot enter yet. Once all 13 bosses are dead you can come back after the lock: he then says the bosses started to regenerate and asks you to do it all again.
Inside
Four labs lie one after the other. In each lab the party leader runs the show.
- Lab 1. Intruder alarms go off and a security system releases starving lab animals. Kill them to stop it. Valve manuals lie on the floor: read the manual, then turn the left or right valve in the direction and order it lists (for example "left valve clockwise twice, counterclockwise once, clockwise once"). If you get it right, the door to Lab 2 opens.
- Lab 2. Five security systems start one after another and the pipe pressure keeps rising. The announcements tell you to open the valve each time. Pipes also explode. When enough of them have broken, the system freezes and you get a 10-second warning to evacuate.
- Lab 3. Five more security systems release waves of animals in a row.
- Lab 4. The 13 bosses are here. Each is a Rekenber-made boss creature of a different job: Lord Knight Seyren,Paladin Randel,High Priest Margaretha,Champion Chen,High Wizard Kathryne,Professor Celia,Whitesmith Howard,Creator Flamel,Assassin Cross Eremes,Stalker Gertie,Sniper Cecil,Clown Alphoccio andGypsy Trentini. Each one says its last words when it falls.
When all 13 are dead, talk to Wolfchev at for your reward. He then sends you out.
Rewards
Wolfchev gives one random reward per clear, each with about the same chance (about 8 %):
- Salvage Cape
- Ancient Gold Ornament
- Giant Lance
- Bloody Cross
- Guillotine Katar
- Chilly Spell Book
- 10 or 20 Ghost Chill
- 10 or 20 Blood Thirst
- 10 or 20 Will of Warrior
You need a light bag when you talk to him: he refuses if you carry too much.
Notes
- The wait ends at 04:00 server time at least 3 days after your entry.
