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Devil's Tower

A story dungeon for Lv130+ parties in three parts: heal the wounded and hold the tower, break five Magic Seals on the top floor, then follow Loki into the Morocc Castle basement to kill the Evil Fanatics.

Updated 11 October 2026instancememorial dungeonstorypartyLv130+official
Memorial dungeon
Demons in the tower, and a seal that must not reach the center.
Demons poured out of the Devil's Tower and the Prontera knights lost the upper floors. A dimensional device in the Dimensional Rift sends an expedition back to that day. You help the soldiers, meet the Assassin Guild's Lucile, and end up in the basement of Morocc Castle.

How to go

  1. Volunteer with Shep. Your base level must be 130 or higher. Shep asks if you want to explore the tower and starts a 1 hour 30 minute entry timer.
  2. Form a party. Artie will not talk to a lone player. The party leader talks to him and picks Yes, activate the device.
  3. Everyone goes in. Each member talks to the Dimensional Device at and picks Enter the device.
If the entry timer runs out, Shep tells you that you were too late and sends you away. You can try again after the next 04:00 server time.

Floor 1: the wounded

You arrive in the camp. The leader talks to Officer Heim and agrees to help. Healer Fama gives you a Cure Box (Cure Box), one at a time. Use one on each of the 7 injured soldiers. When the seventh is healed, the Assassin Guild arrives: Lucile, a Magic Swordman, Huey and Louie.
The party then follows Dewey up the stairs. Kill the
Evil Shadow
,
Evil Shadow
and
Evil Shadow
that attack on the way. Louie waits at the end and takes you to the next stairs.
At the second stairs, Lucile cannot move. The leader talks to her, the party loses 30 % HP, and Huey calls in waves of shadows. Keep Lucile safe while she restores herself, then follow her up.

Floor 2: the Magic Seals

On the top floor you meet the Magic Swordman Thanatos, Lucile and the demon Morocc. The leader talks to Lucile to start. Five
Magic Seal
(Magic Seals) start to travel toward the center of the floor from five directions. Evil Shadows guard them and
Flamecross
(Flamecross) bursts of fire go off around the floor.
Destroy all 5 seals. Lucile calls out how close they are. When the last seal dies, Morocc cries out and Thanatos ends the fight with one spell. The way to the south opens: Lucile asks if you will follow.

Floor 3: Morocc Castle basement

A young girl in Morocc Castle begs you to come to the basement, where her father the Lord Knight is. Fight through the shadows and the
Evil Shadow
,
Evil Shadow
and
Evil Shadow
groups. The party passes three gates, then reaches the Lord Knight. He has been taken over by a demon.
Loki, a Guillotine Cross of the Assassin Guild, tells you he can sever the demon's blessing with Mind Blaster, and that you must do it. The leader agrees, and Loki joins the party.
Boss: Evil Fanatics. The boss
Evil Fanatics
appears where the Lord Knight stood, and a voice says you will all be sacrificed. While you fight, patterns of
Icemine
(Icemine) and
Flamecross
(Flamecross) appear on the floor in cross, X and S shapes. Move out of them. When it falls, a treasure box appears and Loki offers to send you home.

Rewards

WhereReward
Treasure
box in the basement
Rose Quartz, Frozen Rose, Rune of Darkness, a 75 % chance of Old Card Album, a 50 % chance of Witherless Rose, and one random weapon from the list below with a random refine (+1 to +6) and 3 random enchants
Shep, full clear450,000 base EXP and 450,000 job EXP
Shep, after you fail on Floor 3300,000 base EXP and 300,000 job EXP
Shep, after you fail on Floor 1 or 2200,000 base EXP and 200,000 job EXP
Talk to Shep once you are out to collect the EXP. He also resets your entry for the next day.

Notes

  • The entry lock (quest "Space distortion") resets at 04:00 server time.