
Memorial dungeon
Ninety-nine floors of monsters and a tyrant at the top.
Captain Janssen is an old sailor whose crew died in a tower in the sea. You sail with him to the tower. Inside, every floor is full of monsters from the old dungeons of Rune-Midgard, with a mini boss every few floors. Clear a floor, the gate to the next one opens, repeat.
Before the first trip
Captain Janssen walks you through a short story the first time. It costs money:
- Meet him. Talk to Captain Janssen in Port City Alberta. You need base level 50 and a light bag: he refuses to talk while you carry too much.
- Donate 10,000 zeny. On your first visit he asks for it. Pick Sure thing.
- Listen twice. Talk to him two more times. He tells his story and then offers you the place of first mate.
- Sail. Pick Yes, let's go! and he takes you to the tower. This first trip is free.
Every trip after that costs 10,000 zeny, paid to Janssen before he takes you over.
Starting a run
On Misty Island you stand next to the Tower Protection Stone. The stone only answers a party of at least 2 members.
- The leader generates it. The party leader picks Generate dungeon Endless Tower at the stone.
- Everyone enters. Each member picks the enter option. The leader's menu calls it Enter the dungeon, the members' menu Enter the Endless Tower.
The run lasts 4 hours. The first time you enter, it also starts a 1-week lock for you. During that week the stone does not let you generate or enter a new tower. If your party is the same one that entered first and it has been less than 4 hours, you can use the stone to walk back in, for example after a disconnect. When the week is over, the stone clears its records and you can go again.
Taming monsters does not count as a kill in the tower. The tower tells you about it 10 seconds after you arrive.
The floors
Floors 1 to 99 work the same way. Every floor is full of monsters, and each floor has its own set. A message tells you how many are left. When the last one dies, the gate to the next floor opens after 5 seconds. Step on it to go up.
The tower is split into four parts, and each part ends with a gate that gives you Ashes of Darkness:
| Part | Floors | Gate that gives the Ashes |
|---|---|---|
| 1 | 1 to 25 | 25th |
| 2 | 26 to 50 | 50th |
| 3 | 51 to 75 | 75th |
| 4 | 76 to 99 | 99th |
You get 1 Ashes of Darkness when you step on the gate in the first 2 minutes after it opens. After 2 minutes it closes and a second gate opens that takes you up without the Ashes.
The Immortal Brazier
At the start of the tower there is an Immortal Brazier . Feed it Ashes and it takes you to a later part of the tower at once:
| Goes to | Ashes needed |
|---|---|
| 26th floor | 1 |
| 51st floor | 2 |
| 76th floor | 3 |
Mini bosses
These floors have a boss monster (MVP) in the mix:
| Floor | Boss |
|---|---|
| 5 | Golden Thief Bug |
| 10 | Mistress |
| 15 | Maya and Phreeoni |
| 20 | Drake |
| 25 | Moonlight Flower |
| 30 | White Lady |
| 35 | Turtle General |
| 40 | Samurai Specter |
| 45 | Osiris |
| 50 | Pharaoh and Amon Ra |
| 55 | Evil Snake Lord |
| 60 | Egnigem Cenia and Doppelganger |
| 65 | Atroce |
| 70 | Orc Hero and Orc Lord |
| 75 | Baphomet and Dark Lord |
| 80 | Falling Bishop |
| 85 | Ifrit |
| 90 | Valkyrie Randgris |
Floors 98 and 99 hold the six adventurer bosses
Seyren Windsor,
Eremes Guile,
Howard Alt-Eisen,
Margaretha Sorin,
Cecil Damon and
Kathryne Keyron. Floor 99 picks its bosses at random and also mixes in
Incarnation of Morocc and
Incarnation of Morocc.
Floor 100
Floor 100 holds
Entweihen Crothen and Thorn monsters (
Thorny Skeleton,
Thorn of Recovery,
Thorn of Magic and
Thorn of Purification). When he dies, a Lucid Crystal shows up.
- First time you touch it: a voice tells you the fight is not over. It sends you home to Alberta. This is the end of your first clear.
- Every time after: the same voice lets you into the throne room one floor up.
Floor 101 and 102: Naght Sieger
Floor 101 has no monsters. A Life Spring there fills your HP and SP when you drink from it. A warp at the end of the floor takes you to the 102nd floor.
Floor 102 goes in four rounds, and the tyrant talks to you between them:
- Kill 10 Anopheles at the throne.
- Kill 100 Orc Skeleton. A message counts the targets left.
- Kill 60 Wind Ghost.
- Kill 40 Khalitzburg.
Then
Naght Sieger appears. When he dies a Lost Soul thanks you, and after you talk to it you are sent back to Alberta.
If you carry both Twin Edge of Naght Sieger(B) and Twin Edge of Naght Sieger(R), a Lost Soul can combine them into one Violet Fear, a two-handed sword. The combined sword loses any refine level or card the originals had.
Rewards
The tower pays out through its monsters: what you carry out is what they drop, the Ashes of Darkness and the Violet Fear above. The bosses drop their normal loot, so check each monster's page for its drops.
Notes
- The floor boss list names the MVPs the tower spawns; the floors also hold ordinary monsters of the same kind of old dungeon.


