Changed in the class update of 2026-10-05 (buff): Official balance update: the skill window already showed these numbers.
- Damage per hit (Lv 1): 2200% ATK -> 2600% ATK
- Damage per hit (Lv 2): 2900% ATK -> 3450% ATK
- Damage per hit (Lv 3): 3600% ATK -> 4300% ATK
- Damage per hit (Lv 4): 4300% ATK -> 5150% ATK
- Damage per hit (Lv 5): 5000% ATK -> 6000% ATK
In-game description
Max Level: 5
Requirement: Hit And Sliding 3
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
AP Recovery: 2
Description: Chases and charges towards the target, inflicting ranged physical damage to the target and surrounding enemies 2 times. Inflicts more damage when under the Chasing effect and hits 3 times. Damage additionally increases according to the caster's Base Level and CON, can inflict half of the total Critical Damage based on half of the caster's Critical chance. Requires a Bow.
[Lv 1]: ATK 2600%/2850%(Chasing) per Hit
AoE: 5x5 cells
[Lv 2]: ATK 3450%/3700%(Chasing) per Hit
AoE: 5x5 cells
[Lv 3]: ATK 4300%/4550%(Chasing) per Hit
AoE: 5x5 cells
[Lv 4]: ATK 5150%/5400%(Chasing) per Hit
AoE: 7x7 cells
[Lv 5]: ATK 6000%/6250%(Chasing) per Hit
AoE: 7x7 cells
Requirement: Hit And Sliding 3
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
AP Recovery: 2
Description: Chases and charges towards the target, inflicting ranged physical damage to the target and surrounding enemies 2 times. Inflicts more damage when under the Chasing effect and hits 3 times. Damage additionally increases according to the caster's Base Level and CON, can inflict half of the total Critical Damage based on half of the caster's Critical chance. Requires a Bow.
[Lv 1]: ATK 2600%/2850%(Chasing) per Hit
AoE: 5x5 cells
[Lv 2]: ATK 3450%/3700%(Chasing) per Hit
AoE: 5x5 cells
[Lv 3]: ATK 4300%/4550%(Chasing) per Hit
AoE: 5x5 cells
[Lv 4]: ATK 5150%/5400%(Chasing) per Hit
AoE: 7x7 cells
[Lv 5]: ATK 6000%/6250%(Chasing) per Hit
AoE: 7x7 cells
Per level
| Level | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| SP | 85 | 90 | 95 | 100 | 105 |
| Cast | 1 s | 1 s | 1 s | 1 s | 1 s |
| Fixed cast | 1 s | 1 s | 1 s | 1 s | 1 s |
| After-cast delay | 0.5 s | 0.5 s | 0.5 s | 0.5 s | 0.5 s |
| Cooldown | 0.75 s | 0.75 s | 0.75 s | 0.75 s | 0.75 s |
| Damage (base %) | 2600 % | 3450 % | 4300 % | 5150 % | 6000 % |
Times are the server's values before your cast-time and delay reductions. Damage is the skill's base ratio; it also grows with your base level and the stats the description names.