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Chasing Shot

Abyss Chaser skill (ABC_CHASING_SHOT), max level 5. Per-level SP, cast times, cooldowns and damage from the server data.

Updated 5 October 2026skillsabyss-chaser
Changed in the class update of 2026-10-05 (buff): Official balance update: the skill window already showed these numbers.
  • Damage per hit (Lv 1): 2200% ATK -> 2600% ATK
  • Damage per hit (Lv 2): 2900% ATK -> 3450% ATK
  • Damage per hit (Lv 3): 3600% ATK -> 4300% ATK
  • Damage per hit (Lv 4): 4300% ATK -> 5150% ATK
  • Damage per hit (Lv 5): 5000% ATK -> 6000% ATK

In-game description

Max Level: 5
Requirement: Hit And Sliding 3
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
AP Recovery: 2
Description: Chases and charges towards the target, inflicting ranged physical damage to the target and surrounding enemies 2 times. Inflicts more damage when under the Chasing effect and hits 3 times. Damage additionally increases according to the caster's Base Level and CON, can inflict half of the total Critical Damage based on half of the caster's Critical chance. Requires a Bow.
[Lv 1]: ATK 2600%/2850%(Chasing) per Hit
AoE: 5x5 cells
[Lv 2]: ATK 3450%/3700%(Chasing) per Hit
AoE: 5x5 cells
[Lv 3]: ATK 4300%/4550%(Chasing) per Hit
AoE: 5x5 cells
[Lv 4]: ATK 5150%/5400%(Chasing) per Hit
AoE: 7x7 cells
[Lv 5]: ATK 6000%/6250%(Chasing) per Hit
AoE: 7x7 cells

Per level

Level12345
SP859095100105
Cast1 s1 s1 s1 s1 s
Fixed cast1 s1 s1 s1 s1 s
After-cast delay0.5 s0.5 s0.5 s0.5 s0.5 s
Cooldown0.75 s0.75 s0.75 s0.75 s0.75 s
Damage (base %)2600 %3450 %4300 %5150 %6000 %
Times are the server's values before your cast-time and delay reductions. Damage is the skill's base ratio; it also grows with your base level and the stats the description names.