
Memorial dungeon
An orc camp under a Shaman's spell, seen through a dying orc's memory.
A Mad Scientist next to the Dimensional Gorge Piece says he built a statue that lets you step into an orc's memory. Inside, a dying orc called Kruger tells you what the Shaman did to his tribe. You fight your way through two floors and finish at her altar.
How to go
- Form a party of at least 2 and be level 30 to 80. If anyone online in the party is outside that range, the piece refuses the whole party.
- The leader talks to the Dimensional Gorge Piece and picks Reserve the Orc's Memory. The same menu says to reserve first and then enter.
- Everyone talks to it again and picks Enter the Dungeon. A map announcement names your party. You arrive on the first floor at (179, 15).
Entering starts a quest called Orc's Memory Time Limit. It lasts 2 hours. While it runs you can walk back in through the piece if the dungeon is still alive, but the leader cannot reserve a new one. When the 2 hours are over, talk to the piece once and it clears the record, and you can reserve again.
The Mad Scientist only talks. Below level 50 he ignores you. Above it he explains the statue and gives nothing.
Floor 1: the Enchanted Orcs
Kruger stands at (180, 29). Talk to him and he explains the plan over the next minute. Then the camp wakes up:
- 30 Orc Warriors, 15 Trained Wolves and 15 Orc Archers fill the floor. 10 Anopheles were already there from the start.
- The first Enchanted Orc appears 60 seconds after you talked to Kruger, around (140, 86).
The floor is sealed in four zones. In each zone one Enchanted Orc guards the way on. Kill it and the warp at the end of the zone opens and takes you through. The Enchanted Orcs are ordinary Orc Warriors with a new name, so the fights are easy. The danger is the rest of the camp.
| Step | Where the Enchanted Orc stands | The warp that opens |
|---|---|---|
| 1 | around (140, 86) | (168, 125), to (168, 130) |
| 2 | around (106, 108) | (89, 94), to (85, 85) |
| 3 | around (35, 43) | (38, 105), to (38, 110) |
| 4 | around (22, 180) | (21, 189), to the second floor |
Avoid the normal orcs. Whenever you kill one, the camp replaces it. Most of the time the replacements are High Orcs that gather at the last path to the second floor (around (22, 182)), and rarely twenty Stalactic Golems dig out there too. If you fight everything, the last path ends up blocked. Kruger says so himself: be sneaky. The camp never grows past the numbers above; it only refills as you kill.
When the fourth Enchanted Orc dies, the rest of the camp disappears and the last warp takes you to the second floor.
Floor 2: the braziers
You arrive at (32, 171). Kruger is at (35, 169) again. Talk to him and after about 24 seconds the mission starts: the floor fills with 30 Orc Skeletons (called Vengeful Orcs here) and 15 Orc Zombies, on top of the 10 Anopheles that were already there. The braziers are the way forward.
- Only the party leader can light a brazier. Lighting one takes a 5 second bar, then a pillar of fire goes up.
- The braziers come in three sets of four. In each set you must light them in order, 1 to 4. The next one only shows up after the one before it is lit.
- Lighting the fourth brazier of a set calls that set's guardian. Kill it and the warp to the next zone opens.
- The camp reinforces itself like on the first floor. High Orcs and Orc Archers gather near the Shaman's altar, and rarely thirty Wraiths come with them.
| Set | Braziers, in order | Guardian | Warp that opens |
|---|---|---|---|
| 1 | (26, 164), (55, 155), (108, 146), (98, 171) | Safeguard Chief | (48, 100), to (47, 93) |
| 2 | (35, 92), (32, 70), (70, 31), (84, 51) | Orc Sniper | (101, 55), to (107, 55) |
| 3 | (142, 145), (162, 134), (144, 117), (136, 98) | Depraved Orc Spirit | (167, 104), to (167, 95) |
The guardians appear with a shout. When the third one dies a second Depraved Orc Spirit appears near (123, 67) and the Shaman announces herself: she knows Kruger's assassin plan has failed and sends her slave.
The altar
Beyond the third warp is the altar. Shaman Cargalache stands at (185, 8) with a Depraved Orc Hero next to her at (179, 15). Kill the Shaman. When she falls, the orcs and zombies of the floor disappear, a warp opens at (182, 8) that takes you out to Geffen's field at (240, 197), and Kruger lies dying at (172, 13). Talk to him to hear the end of the story.
You do not have to kill the Depraved Orc Hero to finish. He is an MVP and drops items.
The monsters
Monsters in this dungeon use their own names on screen. The table shows which entry in the monster database they are, so you can look up their drops.
| In the dungeon | Database entry | Level | HP | Element | Base EXP |
|---|---|---|---|---|---|
| Enchanted Orc, Orc Warrior | Orc Warrior | 44 | 1,047 | Earth 1 | 361 |
| High Orc | High Orc | 81 | 4,077 | Fire 2 | 954 |
| Stalactic Golem | Stalactic Golem | 68 | 2,817 | Neutral 4 | 651 |
| Trained Wolf | Desert Wolf | 103 | 10,244 | Fire 1 | 1,585 |
| Orc Archer | Orc Archer | 78 | 3,474 | Earth 1 | 880 |
| Anopheles | Anopheles | 95 | 6,617 | Wind 3 | 1,292 |
| Vengeful Orc | Orc Skeleton | 53 | 1,699 | Undead 1 | 490 |
| Orc Zombie | Orc Zombie | 51 | 1,586 | Undead 1 | 468 |
Wraith | Wraith | 77 | 4,415 | Undead 4 | none |
The guardians and the Shaman give no EXP and drop nothing.
| In the dungeon | Database entry | Level | HP | Element |
|---|---|---|---|---|
| Safeguard Chief | Orc Elite Guard | 81 | 44,193 | Fire 2 |
| Orc Sniper | Orc Bowman | 78 | 54,835 | Earth 1 |
| Depraved Orc Spirit | Orc Undead | 87 | 80,087 | Undead 1 |
| Shaman Cargalache | Orc Lady | 80 | 50,058 | Earth 2 |
| Depraved Orc Hero | Orc Hero | 50 | 362,000 | Earth 2 |
The Depraved Orc Hero gives 53,460 base EXP and 48,600 job EXP, and 26,730 MVP EXP.
Drops
| Monster | Drops |
|---|---|
Orc Warrior | Fly Wing 5 %, Orc Warrior's Token 45 %, Rough Oridecon 0.2 %, Orc Warrior Card 0.01 % |
High Orc | Ogre Tooth 12.5 %, Orc Warrior's Token 37.5 %, Zargon 6.5 %, Steel 0.45 %, Rough Oridecon 0.98 %, High Orc Card 0.01 % |
Orc Archer | Fang 23.28 %, Red Herb 7 %, White Herb 4.5 %, Orc Archer Card 0.01 % |
Orc Skeleton | Orc's Fang 27.5 %, Skel-Bone 17.5 %, Orc Skeleton Card 0.01 % |
Orc Zombie | Orc Claw 27.5 %, Sticky Mucus 15 %, Orc Zombie Card 0.01 % |
Orc Hero | Orc Lord's Token 48.5 %, Orcish Sword 5 %, Monkey Circlet 2.5 %, Shield 1.25 %, Orc Hero Card 0.01 %. MVP reward: Sardonyx 20 %, Mysterious Combination Scroll Bundle 50 %, Steel 50 % |
The other monsters in the first table drop the items on their own monster pages. The Orc Hero has more drops than the table shows, and the table keeps to the most common ones.

