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Orc's Memory

A party run for base levels 30 to 80 through two floors of an orc camp: kill the four Enchanted Orcs on the first floor, light the braziers on the second, and defeat Shaman Cargalache. There is no reward NPC; you keep what the orcs drop.

Updated 14 October 2026instancebosspartyLv30-80officialstoryGeffen
Memorial dungeon
An orc camp under a Shaman's spell, seen through a dying orc's memory.
A Mad Scientist next to the Dimensional Gorge Piece says he built a statue that lets you step into an orc's memory. Inside, a dying orc called Kruger tells you what the Shaman did to his tribe. You fight your way through two floors and finish at her altar.

How to go

  1. Form a party of at least 2 and be level 30 to 80. If anyone online in the party is outside that range, the piece refuses the whole party.
  2. The leader talks to the Dimensional Gorge Piece and picks Reserve the Orc's Memory. The same menu says to reserve first and then enter.
  3. Everyone talks to it again and picks Enter the Dungeon. A map announcement names your party. You arrive on the first floor at (179, 15).
Entering starts a quest called Orc's Memory Time Limit. It lasts 2 hours. While it runs you can walk back in through the piece if the dungeon is still alive, but the leader cannot reserve a new one. When the 2 hours are over, talk to the piece once and it clears the record, and you can reserve again.
The Mad Scientist only talks. Below level 50 he ignores you. Above it he explains the statue and gives nothing.

Floor 1: the Enchanted Orcs

Kruger stands at (180, 29). Talk to him and he explains the plan over the next minute. Then the camp wakes up:
  • 30 Orc Warriors, 15 Trained Wolves and 15 Orc Archers fill the floor. 10 Anopheles were already there from the start.
  • The first Enchanted Orc appears 60 seconds after you talked to Kruger, around (140, 86).
The floor is sealed in four zones. In each zone one Enchanted Orc guards the way on. Kill it and the warp at the end of the zone opens and takes you through. The Enchanted Orcs are ordinary Orc Warriors with a new name, so the fights are easy. The danger is the rest of the camp.
StepWhere the Enchanted Orc standsThe warp that opens
1around (140, 86)(168, 125), to (168, 130)
2around (106, 108)(89, 94), to (85, 85)
3around (35, 43)(38, 105), to (38, 110)
4around (22, 180)(21, 189), to the second floor
Avoid the normal orcs. Whenever you kill one, the camp replaces it. Most of the time the replacements are High Orcs that gather at the last path to the second floor (around (22, 182)), and rarely twenty Stalactic Golems dig out there too. If you fight everything, the last path ends up blocked. Kruger says so himself: be sneaky. The camp never grows past the numbers above; it only refills as you kill.
When the fourth Enchanted Orc dies, the rest of the camp disappears and the last warp takes you to the second floor.

Floor 2: the braziers

You arrive at (32, 171). Kruger is at (35, 169) again. Talk to him and after about 24 seconds the mission starts: the floor fills with 30 Orc Skeletons (called Vengeful Orcs here) and 15 Orc Zombies, on top of the 10 Anopheles that were already there. The braziers are the way forward.
  • Only the party leader can light a brazier. Lighting one takes a 5 second bar, then a pillar of fire goes up.
  • The braziers come in three sets of four. In each set you must light them in order, 1 to 4. The next one only shows up after the one before it is lit.
  • Lighting the fourth brazier of a set calls that set's guardian. Kill it and the warp to the next zone opens.
  • The camp reinforces itself like on the first floor. High Orcs and Orc Archers gather near the Shaman's altar, and rarely thirty Wraiths come with them.
SetBraziers, in orderGuardianWarp that opens
1(26, 164), (55, 155), (108, 146), (98, 171)Safeguard Chief(48, 100), to (47, 93)
2(35, 92), (32, 70), (70, 31), (84, 51)Orc Sniper(101, 55), to (107, 55)
3(142, 145), (162, 134), (144, 117), (136, 98)Depraved Orc Spirit(167, 104), to (167, 95)
The guardians appear with a shout. When the third one dies a second Depraved Orc Spirit appears near (123, 67) and the Shaman announces herself: she knows Kruger's assassin plan has failed and sends her slave.

The altar

Beyond the third warp is the altar. Shaman Cargalache stands at (185, 8) with a Depraved Orc Hero next to her at (179, 15). Kill the Shaman. When she falls, the orcs and zombies of the floor disappear, a warp opens at (182, 8) that takes you out to Geffen's field at (240, 197), and Kruger lies dying at (172, 13). Talk to him to hear the end of the story.
You do not have to kill the Depraved Orc Hero to finish. He is an MVP and drops items.

The monsters

Monsters in this dungeon use their own names on screen. The table shows which entry in the monster database they are, so you can look up their drops.
In the dungeonDatabase entryLevelHPElementBase EXP
Enchanted Orc, Orc Warrior
Orc Warrior
441,047Earth 1361
High Orc
High Orc
814,077Fire 2954
Stalactic Golem
Stalactic Golem
682,817Neutral 4651
Trained Wolf
Desert Wolf
10310,244Fire 11,585
Orc Archer
Orc Archer
783,474Earth 1880
Anopheles
Anopheles
956,617Wind 31,292
Vengeful Orc
Orc Skeleton
531,699Undead 1490
Orc Zombie
Orc Zombie
511,586Undead 1468
Wraith
Wraith
774,415Undead 4none
The guardians and the Shaman give no EXP and drop nothing.
In the dungeonDatabase entryLevelHPElement
Safeguard Chief
Orc Elite Guard
8144,193Fire 2
Orc Sniper
Orc Bowman
7854,835Earth 1
Depraved Orc Spirit
Orc Undead
8780,087Undead 1
Shaman Cargalache
Orc Lady
8050,058Earth 2
Depraved Orc Hero
Orc Hero
50362,000Earth 2
The Depraved Orc Hero gives 53,460 base EXP and 48,600 job EXP, and 26,730 MVP EXP.

Drops

The other monsters in the first table drop the items on their own monster pages. The Orc Hero has more drops than the table shows, and the table keeps to the most common ones.