BetaOpen beta· wiped at launch 1 Feb 2027Register & playJoin Discord
Base 1x / Job 1x / Drop 3x
Browse the wiki
ArionRO Wiki
  1. Wiki
  2. Skills
  3. Chulho Battering

Chulho Battering

Spirit Handler skill (SH_CHUL_HO_BATTERING), max level 7. Per-level SP, cast times, cooldowns and damage from the server data.

Updated 5 October 2026skillsspirit-handler
Changed in the class update of 2026-10-05 (buff): Official balance update: the skill window already showed these numbers.
  • Range: 7 cells -> 9 cells
  • After-cast delay: 1.0 s -> 0.7 s
  • Damage per hit (Lv 1): 640% ATK -> 800% ATK
  • Damage per hit (Lv 2): 800% ATK -> 1050% ATK
  • Damage per hit (Lv 3): 960% ATK -> 1300% ATK
  • Damage per hit (Lv 4): 1120% ATK -> 1550% ATK
  • Damage per hit (Lv 5): 1280% ATK -> 1800% ATK
  • Damage per hit (Lv 6): 1440% ATK -> 2050% ATK
  • Damage per hit (Lv 7): 1600% ATK -> 2300% ATK

In-game description

Max Level: 7
Requirement: Mystical Creature Mastery 7, Chulho Sonic Claw 5
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
AP Recovery: 1
Description: Inflicts ranged physical damage to the target and surrounding enemies 5 times with Chulho's sharp claws. Damage additionally increases according to the caster's Base Level, POW, and Mystical Creature Mastery skill level, can inflict half of the total Critical Damage based on the caster's Critical chance.
[Lv 1]: ATK 800+(Mastery Lv x70)% per Hit
AoE: 5x5 cells
[Lv 2]: ATK 1050+(Mastery Lv x70)% per Hit
AoE: 5x5 cells
[Lv 3]: ATK 1300+(Mastery Lv x70)% per Hit
AoE: 5x5 cells
[Lv 4]: ATK 1550+(Mastery Lv x70)% per Hit
AoE: 5x5 cells
[Lv 5]: ATK 1800+(Mastery Lv x70)% per Hit
AoE: 7x7 cells
[Lv 6]: ATK 2050+(Mastery Lv x70)% per Hit
AoE: 7x7 cells
[Lv 7]: ATK 2300+(Mastery Lv x70)% per Hit
AoE: 7x7 cells

Per level

Level1234567
SP64666870727476
Fixed cast1 s1 s1 s1 s1 s1 s1 s
After-cast delay0.7 s0.7 s0.7 s0.7 s0.7 s0.7 s0.7 s
Cooldown0.7 s0.7 s0.7 s0.7 s0.7 s0.7 s0.7 s
Damage (base %)800 %1050 %1300 %1550 %1800 %2050 %2300 %
Times are the server's values before your cast-time and delay reductions. Damage is the skill's base ratio; it also grows with your base level and the stats the description names.