In-game description
Max Level: 10
Requirement: Mirage 1
Skill Form: Active
Type: Physical Melee
Target: Ground
AP Recovery: 1
Description: Swings a shadow sword at the location to inflict melee physical damage to the target within 5x5 cells and inflicts Nightmare effect for 5 seconds. Damage additionally increases according to the Shadow Flash skill level, the caster's Base Level and POW.
[Lv 1]: ATK 1500+(Shadow Flash Lv x5)%
[Lv 2]: ATK 2400+(Shadow Flash Lv x10)%
[Lv 3]: ATK 3300+(Shadow Flash Lv x15)%
[Lv 4]: ATK 4200+(Shadow Flash Lv x20)%
[Lv 5]: ATK 5100+(Shadow Flash Lv x25)%
[Lv 6]: ATK 6000+(Shadow Flash Lv x30)%
[Lv 7]: ATK 6900+(Shadow Flash Lv x35)%
[Lv 8]: ATK 7800+(Shadow Flash Lv x40)%
[Lv 9]: ATK 8700+(Shadow Flash Lv x45)%
[Lv 10]: ATK 9600+(Shadow Flash Lv x50)%
Requirement: Mirage 1
Skill Form: Active
Type: Physical Melee
Target: Ground
AP Recovery: 1
Description: Swings a shadow sword at the location to inflict melee physical damage to the target within 5x5 cells and inflicts Nightmare effect for 5 seconds. Damage additionally increases according to the Shadow Flash skill level, the caster's Base Level and POW.
[Lv 1]: ATK 1500+(Shadow Flash Lv x5)%
[Lv 2]: ATK 2400+(Shadow Flash Lv x10)%
[Lv 3]: ATK 3300+(Shadow Flash Lv x15)%
[Lv 4]: ATK 4200+(Shadow Flash Lv x20)%
[Lv 5]: ATK 5100+(Shadow Flash Lv x25)%
[Lv 6]: ATK 6000+(Shadow Flash Lv x30)%
[Lv 7]: ATK 6900+(Shadow Flash Lv x35)%
[Lv 8]: ATK 7800+(Shadow Flash Lv x40)%
[Lv 9]: ATK 8700+(Shadow Flash Lv x45)%
[Lv 10]: ATK 9600+(Shadow Flash Lv x50)%
Per level
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| SP | 33 | 36 | 39 | 42 | 45 | 48 | 51 | 54 | 57 | 60 |
| After-cast delay | 0.15 s | 0.15 s | 0.15 s | 0.15 s | 0.15 s | 0.15 s | 0.15 s | 0.15 s | 0.15 s | 0.15 s |
| Cooldown | 0.3 s | 0.3 s | 0.3 s | 0.3 s | 0.3 s | 0.3 s | 0.3 s | 0.3 s | 0.3 s | 0.3 s |
| Damage (base %) | 1500 % | 2400 % | 3300 % | 4200 % | 5100 % | 6000 % | 6900 % | 7800 % | 8700 % | 9600 % |
Times are the server's values before your cast-time and delay reductions. Damage is the skill's base ratio; it also grows with your base level and the stats the description names.