
Classes
How does the class hit?
This is not a ranking. It lists what the game data says about each class: whether its damage skills are physical (melee or ranged, they scale with ATK and the weapon) or magical (they scale with MATK), the weapons it can use, and how many support or buff skills it has. Click a class for its skills, ASPD and the ArionRO changes.
Physical damage
| Class | Comes from | Weapons | Damage skills | Support skills |
|---|---|---|---|---|
| Biolo | Genetic | Dagger, 1-handed Sword, 1-handed Axe, 2-handed Axe, Mace, 2-handed Mace | 3 physical melee, 5 physical ranged | 4 |
| Dragon Knight | Rune Knight | Dagger, 1-handed Sword, 2-handed Sword, 1-handed Spear, 2-handed Spear, 1-handed Axe, 2-handed Axe, Mace, 2-handed Mace | 3 physical melee, 4 physical ranged, 1 physical | 4 |
| Inquisitor | Sura | Mace, 2-handed Mace, Staff, Knuckle, 2-handed Staff | 7 physical melee, 4 physical ranged | 6 |
| Meister | Mechanic | Dagger, 1-handed Sword, 1-handed Axe, 2-handed Axe, Mace, 2-handed Mace | 5 physical melee, 4 physical ranged | 2 |
| Night Watch | Rebellion | Revolver, Rifle, Gatling, Shotgun, Grenade | 11 physical ranged | 4 |
| Shadow Cross | Guillotine Cross | Dagger, 1-handed Sword, 1-handed Axe, Katar, Rifle, Gatling, Shotgun, Grenade, Huuma | 6 physical melee | 3 |
| Sky Emperor | Star Emperor | Book | 13 physical melee | 1 |
| Windhawk | Ranger | Dagger, Bow | 5 physical ranged, 4 trap | 3 |
Magical damage
| Class | Comes from | Weapons | Damage skills | Support skills |
|---|---|---|---|---|
| Arch Mage | Warlock | Dagger, 1-handed Sword, Staff, 2-handed Staff | 14 magical | 4 |
| Elemental Master | Sorcerer | Dagger, 1-handed Sword, Staff, Book, 2-handed Staff | 6 magical | 10 |
| Soul Ascetic | Soul Reaper | Dagger, Staff | 8 magical | 7 |
Physical and magical
| Class | Comes from | Weapons | Damage skills | Support skills |
|---|---|---|---|---|
| Abyss Chaser | Shadow Chaser | Dagger, 1-handed Sword, Bow | 5 physical melee, 3 physical ranged, 3 magical | 3 |
| Cardinal | Arch Bishop | Mace, 2-handed Mace, Staff, Knuckle, Book, 2-handed Staff | 1 physical melee, 1 physical, 4 magical | 9 |
| Hyper Novice | Expanded Super Novice | Dagger, 1-handed Sword, 1-handed Axe, Mace, 2-handed Mace, Staff, 2-handed Staff | 2 physical melee, 2 physical ranged, 6 magical | 3 |
| Imperial Guard | Royal Guard | Dagger, 1-handed Sword, 2-handed Sword, 1-handed Spear, 2-handed Spear, 1-handed Axe, 2-handed Axe, Mace, 2-handed Mace | 2 physical melee, 3 physical ranged, 3 magical | 6 |
| Shinkiro | Kagerou | Dagger, Huuma | 5 physical melee, 6 physical ranged, 7 magical | 3 |
| Shiranui | Oboro | Dagger, Huuma | 5 physical melee, 6 physical ranged, 7 magical | 3 |
| Spirit Handler | Summoner | Staff | 4 physical ranged, 3 magical | 7 |
| Troubadour | Minstrel | Dagger, Bow, Musical | 2 physical ranged, 3 magical | 10 |
| Trouvere | Wanderer | Dagger, Bow, Whip | 2 physical ranged, 3 magical | 10 |
How to read it
- Weapons are the weapon types in the class's ASPD table (fists and shields left out). A class with one weapon type has no choice there; one with several can change the way it plays by changing the weapon.
- Damage skills are the skills the class page lists under Damage. More skills of one type means more of that kind of attack to choose from, not more power.
- Support skills are the skills listed under Support and buffs: healing, buffs, debuffs and utility.
- Passive skills and the job bonus are on each class page.