
Quest
Official town quest, levels 60-200
Secret of Airships (Hallen and Kaci) is an official town quest chain for levels 60-200 in 13 steps. It starts at Hallen.
@guide shows your next step in game.Walkthrough
-
Hallen the deck boy: From base level 60, on the domestic Airship, talk to Hallen (airplane, 236,63), the young crewman sweeping the deck. While you search for Thierry for another quest, Hallen, Kaci and Ferlock only talk about him until that part is done.
Hallen: -
Hallen's favor: Talk to Hallen again and choose "What is it?". He gives you a letter from Mr. Mawong for Kaci. Starts quest log 8036.
-
A letter for Kaci: Find Kaci, who runs the Dice game on the same Airship (airplane, 33,69), and choose "Give her the letter from Hallen.".
Kaci: -
Kaci's story: Talk to Kaci again and ask about all three: Hallen, Mawong and the Airship.
-
Helping each other: Go back to Hallen (airplane, 236,63). He asks if people should help each other: "Yes, I do." also gets you a Red Potion.
-
Hallen's dream: Talk to Hallen again. He dreams of building machines like the Sage Varmunt and wants to know what keeps this huge Airship in the sky.
-
The Airship's secret: Once Captain Tarlock has told you how the Airship flies, talk to Hallen, choose "Umm, yeah, kind of." and then "Actually, there's another power source.". You tell him about the Rune Stone.
-
Ymir's Heart: Talk to Hallen again. Kaci once told him about a drunkard who talks about Ymir's Heart at her Dice game. He gives you a Red Potion if your bag has room. If you finished the Hikeman and Shinokas quest, you already know the drunkard, and the next step is the laboratory.
-
The drunkard: Ask Kaci "Who's that drunk over there?". He is a director of the Einbroch Laboratory who keeps losing Apples at her Dice game.
-
Into the laboratory: In Einbroch, step on the laboratory security panel (einbroch, 51,52) and choose "Identify.". Type the two lines it shows back exactly and quickly, and it lets you inside. Walk to the Password Checker (ein_in01, 264,17) and take it with you.
- The archive password: Step on the archive door (ein_in01, 261,35) and guess the 3-digit password: digits 1 to 9, none twice. After each guess it tells you how many digits are in the right place and how many are right but misplaced. You get 5 guesses, then a new password. Captain Ferlock catches you reading the files.
- Ferlock's question: On the domestic Airship, talk to Captain Ferlock (airplane, 236,163). Choose "Well, there's someone I need to help..." and then "I promise...". "Just curious..." ends the talk. If you are in the middle of the search for Thierry, Ferlock only talks about that until it is done.
- The Rune Stone thieves: Talk to Ferlock once more. He thinks someone is using the Gremlins and Beholders to steal the Airships' Rune Stones. Reward: 70,000 base EXP and 40,000 job EXP.
Rewards
| Step | Reward |
|---|---|
| 13. The Rune Stone thieves | 70,000 base EXP and 40,000 job EXP |
Hallen is inspired to build an Airship of his own one day. Ferlock goes on with his own search for the Rune Stone thieves.