In-game description
Max Level: 1
Requirement: P.F.I 1
Skill Form: Active (Toggle)
Type: Supportive
Target: Caster
Description: Switches to Intensive Aim state. Movement is not possible in Intensive Aim state and an Aiming Count is accumulated by 1 every 0.5 seconds. The Aiming Count can be accumulated up to 10 and if the caster leaves the standing cell due to certain effects such as being Knockback, the Intensive Aim state is canceled and the Aiming Count is reset. Increases ATK, HIT and Critical while your are in Intensive Aim state.
[Lv 1]: ATK +150/HIT +250/Critical +30
Requirement: P.F.I 1
Skill Form: Active (Toggle)
Type: Supportive
Target: Caster
Description: Switches to Intensive Aim state. Movement is not possible in Intensive Aim state and an Aiming Count is accumulated by 1 every 0.5 seconds. The Aiming Count can be accumulated up to 10 and if the caster leaves the standing cell due to certain effects such as being Knockback, the Intensive Aim state is canceled and the Aiming Count is reset. Increases ATK, HIT and Critical while your are in Intensive Aim state.
[Lv 1]: ATK +150/HIT +250/Critical +30
Per level
| Level | 1 |
|---|---|
| SP | 10 |
| Cooldown | 0.5 s |
| Duration | -0.001 s |
Times are the server's values before your cast-time and delay reductions. Damage is the skill's base ratio; it also grows with your base level and the stats the description names.