Changed in the class update of 2026-10-05 (buff): Official balance update: the skill window already showed these numbers.
- Damage per hit (Lv 1): 80% ATK -> 200% ATK
- Damage per hit (Lv 2): 160% ATK -> 400% ATK
- Damage per hit (Lv 3): 240% ATK -> 600% ATK
- Damage per hit (Lv 4): 320% ATK -> 800% ATK
- Damage per hit (Lv 5): 400% ATK -> 1000% ATK
In-game description
Max Level: 5
Requirement: Rolling Cutter 5, Shadow Sense 5, Savage Impact 5, Weapon Blocking 3
Skill Form: Active
Type: Physical Melee
Target: Enemies around the caster
AP Recovery: 3
Description: Inflicts melee physical damage 5 times to surrounding enemies and gain Weapon Blocking status for 10 seconds when used. Damage additionally increases according to the caster's Base Level and POW. When equipped with a Katar class weapon, it can inflict half of the total Critical Damage based on half of the caster's Critical chance.
[Lv 1]: ATK 200% per Hit/AoE: 3x3 cells
[Lv 2]: ATK 400% per Hit/AoE: 3x3 cells
[Lv 3]: ATK 600% per Hit/AoE: 5x5 cells
[Lv 4]: ATK 800% per Hit/AoE: 5x5 cells
[Lv 5]: ATK 1000% per Hit/AoE: 7x7 cells
Requirement: Rolling Cutter 5, Shadow Sense 5, Savage Impact 5, Weapon Blocking 3
Skill Form: Active
Type: Physical Melee
Target: Enemies around the caster
AP Recovery: 3
Description: Inflicts melee physical damage 5 times to surrounding enemies and gain Weapon Blocking status for 10 seconds when used. Damage additionally increases according to the caster's Base Level and POW. When equipped with a Katar class weapon, it can inflict half of the total Critical Damage based on half of the caster's Critical chance.
[Lv 1]: ATK 200% per Hit/AoE: 3x3 cells
[Lv 2]: ATK 400% per Hit/AoE: 3x3 cells
[Lv 3]: ATK 600% per Hit/AoE: 5x5 cells
[Lv 4]: ATK 800% per Hit/AoE: 5x5 cells
[Lv 5]: ATK 1000% per Hit/AoE: 7x7 cells
Per level
| Level | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| SP | 53 | 56 | 59 | 62 | 65 |
| After-cast delay | 0.3 s | 0.3 s | 0.3 s | 0.3 s | 0.3 s |
| Cooldown | 5 s | 4.125 s | 3.25 s | 2.375 s | 1.5 s |
| Duration | 10 s | 10 s | 10 s | 10 s | 10 s |
| Damage (base %) | 200 % | 400 % | 600 % | 800 % | 1000 % |
Times are the server's values before your cast-time and delay reductions. Damage is the skill's base ratio; it also grows with your base level and the stats the description names.