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Meteor Storm Buster

Hyper Novice skill (HN_METEOR_STORM_BUSTER), max level 10. Per-level SP, cast times, cooldowns from the server data.

Updated 5 October 2026skillshyper-novice

In-game description

Max Level: 10
Requirement: Self Study Sorcery 5
Skill Form: Active
Type: Magical
Target: Ground
AP Recovery: 3
Description:
Drops
meteorites at random locations within 9x9 cells on the ground, inflicting Fire elemental magic damage to enemies within 5x5 cells and has a chance to inflict Stun status. Afterwards, it explodes, inflicting secondary Fire elemental magic damage. The Stun chance and duration are affected by the target's resistance to status abnormalities. Damage is additionally increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL. The number of meteorites ranges from 3~6 depending on the skill level.
[Lv 1]: MATK 620+(Sorcery Lv x5)%/ 610+(Sorcery Lv x5)%(
Explosion
)
AoE: 7x7 cells
[Lv 2]: MATK 940+(Sorcery Lv x10)%/ 770+(Sorcery Lv x10)%(Explosion)
AoE: 7x7 cells
[Lv 3]: MATK 1260+(Sorcery Lv x15)%/ 930+(Sorcery Lv x15)%(Explosion)
AoE: 7x7 cells
[Lv 4]: MATK 1580+(Sorcery Lv x20)%/ 1090+(Sorcery Lv x20)%(Explosion)
AoE: 7x7 cells
[Lv 5]: MATK 1900+(Sorcery Lv x25)%/ 1250+(Sorcery Lv x25)%(Explosion)
AoE: 7x7 cells
[Lv 6]: MATK 2220+(Sorcery Lv x30)%/ 1410+(Sorcery Lv x30)%(Explosion)
AoE: 7x7 cells
[Lv 7]: MATK 2540+(Sorcery Lv x35)%/ 1570+(Sorcery Lv x35)%(Explosion)
AoE: 7x7 cells
[Lv 8]: MATK 2860+(Sorcery Lv x40)%/ 1730+(Sorcery Lv x40)%(Explosion)
AoE: 9x9 cells
[Lv 9]: MATK 3180+(Sorcery Lv x45)%/ 1890+(Sorcery Lv x45)%(Explosion)
AoE: 9x9 cells
[Lv 10]: MATK 3500+(Sorcery Lv x50)%/ 2050+(Sorcery Lv x50)%(Explosion)
AoE: 9x9 cells

Per level

Level12345678910
SP74788286909498102106110
Cast4 s4 s4 s4 s4 s4 s4 s4 s4 s4 s
Fixed cast1.5 s1.5 s1.5 s1.5 s1.5 s1.5 s1.5 s1.5 s1.5 s1.5 s
After-cast delay0.3 s0.3 s0.3 s0.3 s0.3 s0.3 s0.3 s0.3 s0.3 s0.3 s
Cooldown2.1 s2.2 s2.3 s2.4 s2.5 s2.6 s2.7 s2.8 s2.9 s3 s
Duration1 s1 s1.5 s1.5 s2 s2 s2 s2.5 s2.5 s2.5 s
Times are the server's values before your cast-time and delay reductions. Damage is the skill's base ratio; it also grows with your base level and the stats the description names.