
Memorial dungeon
The World Tree asks you to stop its shadow.
Nidhoggur's Shadow gnaws at the roots of Yggdrasil. The World Tree asks for help, and a party goes down to the Nest to kill it. The run has two floors. Floor 1 is a 30-minute race against a clock. Floor 2 is the boss fight.
Before the first run
You cannot create the Nest until the Gatekeeper accepts a guardian's spell. That takes a chain of quests across several towns. Each step needs the one before it.
- Touch the Gatekeeper once. This starts the chain. It also needs Episode 13.1 progress, so Hibba Agip at the camp (mid_camp) can hear about "a weird portal below the mine cave".
- Historian Magnifier at sends you to the Prontera Library. Assistant Naomi at lets you pick a book. Return to Magnifier and say you read the stories.
- Wear the Ring. The next step only works while you wear Ring of the Ancient Wise King. It comes from Episode 13.2 (Dicastes) quests, so finish those first.
- Ask around. Pick one of two soldiers' routes and ask about the cave to the north: the soldiers in Splendide, or the prisoner in Manuk. Each route has one more NPC to talk to, then Magnifier again.
- Hibba Agip. Tell the story and pick one of the two storytellers. This chooses your route for the rest of the chain.
- Finish your route. Talk to the two NPCs of that route until one of them gives you a proof and the spell.
- Use the spell. Touch the Gatekeeper and choose "Guardian's spell". From here you can enter.
After your first clear, you finish the chain by talking to the same route's NPCs once more. Each pays 10 coins and EXP (see Rewards).
How to go
- The leader creates it. Your party needs 2 or more members, all at base level 70 or higher. The leader talks to the Gatekeeper and picks Please allow me to enter.
- The others join. Each member talks to the Gatekeeper and picks I want to go in.
Your entry starts a 3-day wait. You can walk out and come back inside the 4-hour limit. After you kill the Shadow you cannot come back in: the Gatekeeper says it needs at least 3 days to stabilize.
Floor 1
You arrive at the roots. Talk to the Murdered Yggdrasilid at . It tells you what the World Tree wants. When the leader finishes talking, a 30-minute timer starts. You get warnings at 15, 20 and 25 minutes.
Kill all 12 Nidhoggur's Guardians: 6
Rhyncho and 6
Phylla. They stand at fixed spots. When they are all dead, the gate to Floor 2 opens.
If the timer runs out, everyone is sent back to the camp and the gate fails to open.
Other monsters keep coming back while you work:
Ancient Tree,
Rhyncho,
Phylla,
Aqua Elemental and
Dark Pinguicula.
Floor 2
The floor is full of
Rhyncho,
Phylla,
Dark Shadow and
Dark Pinguicula. The boss
Nidhoggur's Shadow (Lv 117, MVP) spawns when the leader steps on the marked spot at .
The coloured rooms. Every 3 minutes the Shadow throws the party into one of four rooms. In each room you fight 5 guardians. You also take a hit when you arrive:
| Room | On arrival |
|---|---|
| Red | Lose 50 % HP, then 30 % HP, and get Bleeding for 60 seconds |
| White | Lose 50 % HP and get Frozen for 20 seconds |
| Yellow | Lose 50 % SP, then Sleep for 20 seconds and Confusion for 60 seconds |
| Green | Lose 50 % HP and 50 % SP, and get Poison for 60 seconds |
Kill the room's guardians and the party returns to the boss.
When the Shadow dies, the World Tree Yggdrasil thanks you. Talk to it and pick Please let me out to leave.
Rewards
The run itself gives no quest reward. The Shadow drops:
- Nidhoggur Shadow Card
- Nidhoggur's Shadow Garb
- Dark Red Scale Piece
- Bradium
- Treasure Box
- Cardo, Katzbalger and Pole Axe
Drop rates are on the
Nidhoggur's Shadow page.
The access chain pays out after your first run. The Splendide route pays 10 Splendide Coin. The other route pays 10 Manuk Coin. Both also give a lump of base and job EXP.
