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EDDA Somatology Laboratory

A daily party memorial dungeon for base level 170+: relive the Somatology Laboratory story or fight through monster waves to the Unknown Swordsman.

Updated 7 October 2026instancememorial dungeonpartydailystorybossjunolighthalzen
Sierra has the recorded memories of the Somatology Laboratory and can send your party inside them. Inside, the party leader picks one of two modes. Both end in the Morgue, against the Unknown Swordsman.

Getting in

  1. Form a party. Every member needs base level 170.
  2. The party leader talks to Sierra in Juno and picks Open the memory link (party leader).
  3. Everyone picks Enter the memory. Entering starts your daily wait: after the run, Sierra lets you in again after 04:00 CET.
You arrive in a small control room next to Sierra. The party leader talks to her and picks the mode:
  • Expedition Mode: the story, with fewer fights.
  • Battle Mode: waves of monsters, room after room.
You get one mode for the day. If you get separated, the Synchronization Control next to Sierra takes you back to your party.

Expedition Mode (story)

You follow six ambassadors through the lab, one scene at a time.
  1. The Presidential Room. Talk to all six ambassadors: Seyren, Margaretha, Howard, Cecil, Kathryne and Eremes. A sleeping gas fills the room.
  2. Seyren and Meg. The guards find Seyren. Clear them, then free his
    Peco Peco
    , Meg, in the far corner (north, then west), and beat the guards that come for her.
  3. Eremes. Eremes attacks you. Defeat him, then talk to him.
  4. Kathryne. Let Seyren talk to Kathryne, then talk to Eremes.
  5. Howard. Talk to Howard. Two test reports lie on the lab floor nearby.
  6. The lab. Defeat
    Unknown Swordsman
    and four
    MD_ED_M_SCIENCE
    , then talk to Margaretha and follow her north.
  7. The Morgue. Talk to Seyren, then fight the Unknown Swordsman.
After the boss, talk to Seyren once more. If you tell him the truth about who you are, he gives you 2 Somatology Experimental Fragment.
The Morgue: its guards on the tiled floor (the Unknown Swordsman is not in this frame) in game
The Morgue: its guards on the tiled floor (the Unknown Swordsman is not in this frame)

Battle Mode (waves)

Each room fills with monsters. Clear every one of them and Sierra moves the party to the next room.
  1. 12
    Rekenber Guard
    and 4
    Rekenber Senior Guard
    .
  2. 8
    Unknown Acolyte
    and 8
    Unknown Merchant
    .
  3. 6
    MD_ED_M_SCIENCE
    , 2
    Unknown Swordsman
    and
    Eremes Guile
    .
  4. The Morgue:
    Unknown Swordsman
    with 6
    Rekenber Senior Guard
    .

Rewards

The way out

When the Unknown Swordsman falls, a way out opens in the south of the Morgue and takes you back to Juno.