In-game description
Max Level: 7
Requirement: Mystical Creature Mastery 5, Marine Festival of Kisul 2, Sandy Festival of Kisul 2
Skill Form: Active
Type: Recovery
Target: Caster
Description: Use the powerful recovery effect of Kisul. Recovers 2 AP per second of all party members, excluding yourself, within 7x7 cells. The caster can't use other skills while this skill is active. If the caster leaves the standing cell due to certain effects such as Knockback, the skill is canceled. If Commune With Kisul has been learned, it increases the AoE to 11x11 cells and AP Recovery Amount to 4.
[Lv 1]: Duration: 4 seconds
[Lv 2]: Duration: 5 seconds
[Lv 3]: Duration: 6 seconds
[Lv 4]: Duration: 7 seconds
[Lv 5]: Duration: 8 seconds
[Lv 6]: Duration: 9 seconds
[Lv 7]: Duration: 10 seconds
Requirement: Mystical Creature Mastery 5, Marine Festival of Kisul 2, Sandy Festival of Kisul 2
Skill Form: Active
Type: Recovery
Target: Caster
Description: Use the powerful recovery effect of Kisul. Recovers 2 AP per second of all party members, excluding yourself, within 7x7 cells. The caster can't use other skills while this skill is active. If the caster leaves the standing cell due to certain effects such as Knockback, the skill is canceled. If Commune With Kisul has been learned, it increases the AoE to 11x11 cells and AP Recovery Amount to 4.
[Lv 1]: Duration: 4 seconds
[Lv 2]: Duration: 5 seconds
[Lv 3]: Duration: 6 seconds
[Lv 4]: Duration: 7 seconds
[Lv 5]: Duration: 8 seconds
[Lv 6]: Duration: 9 seconds
[Lv 7]: Duration: 10 seconds
Per level
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
|---|---|---|---|---|---|---|---|
| SP | 90 | 100 | 110 | 120 | 130 | 140 | 150 |
| Cast | 3 s | 3 s | 3 s | 3 s | 3 s | 3 s | 3 s |
| Fixed cast | 1.5 s | 1.5 s | 1.5 s | 1.5 s | 1.5 s | 1.5 s | 1.5 s |
| After-cast delay | 1 s | 1 s | 1 s | 1 s | 1 s | 1 s | 1 s |
| Cooldown | 60 s | 60 s | 60 s | 60 s | 60 s | 60 s | 60 s |
| Duration | 4 s | 5 s | 6 s | 7 s | 8 s | 9 s | 10 s |
Times are the server's values before your cast-time and delay reductions. Damage is the skill's base ratio; it also grows with your base level and the stats the description names.