
Quest
Official episode, levels 90-200
Kiel Hyre and the Robot Factory (Juno) is an official episode chain for levels 90-200 in 37 steps. It starts at Pub Master.
@guide shows your next step in game.Walkthrough
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A pub with no waiter: In the Juno pub (yuno_in01, 35,179) the Pub Master Vandt is short of staff. Choose 'You look worried, what's up?' and 'Do you want me to help you?', then accept. You get a Culinary Wine to carry to Mrs. Lecollane at the Kiel Hyre Academy. Walk up to him once first: he panics about his missing worker. Keep some free weight in your bag. Reward: Culinary Wine x1.
Pub Master: -
Wine for the academy: Take the wine to the academy gate guard (yuno_fild08, 158,194). Choose 'I'm here for a delivery' and type the name 'Lecollane', then the item 'Culinary Wine'. He lets you in. Give the wine to Mrs. Lecollane (kh_school, 176,60). The guard wants the exact words, so type them as written.
Lady: -
Elly's cookie problem: Talk to the student Elly in the academy (kh_school, 179,39). She must bake cookies by evening and has no way to get the ingredients. Agree to help. She needs 1 Culinary Wine, 7 Milk, 2 Cheese, 5 Cacao and a Delivery Package with flour and eggs. Ask Vandt for a second Culinary Wine. Cacao drops from Yoyos.
Cute Student: -
The toast stand: In Juno, ask the toast girl Cezu (yuno, 217,114) for the flour and eggs. Choose 'I'm here for Elly'. She is out of them too and sends you to the windmill in Lighthalzen.
Little Kid: -
The windmill: In Lighthalzen the Windmill Owner Mills (lighthalzen, 366,299) hands you a Delivery Package for Cezu. Choose 'I'm here for Cezu'.
Windmill Owner: -
Back to the toast stand: Return to Cezu (yuno, 217,114). She swaps the package for the ready flour and eggs.
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The ingredients: Bring Elly everything: Culinary Wine, 7 Milk, 2 Cheese, 5 Cacao and the Delivery Package. She bakes the cookies and gives you 5 Well-baked Cookies. Reward: Well-baked Cookie x5.
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Cookies for Grandfather: Elly asks you to carry the cookies to her grandfather Kiel Hyre at his cottage. Tell her your name when she asks, and accept. Mention her name at the cottage.
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The cottage keeper: Find the cottage (yuno_fild02, 93,210). Tell the Cottage Keeper that Elly sent you with cookies. He says Kiel Hyre left for a trip.
Cottage Keeper: -
A spare key: Tell Elly (kh_school, 179,39) the news. She is puzzled and gives you the Cottage Key. Reward: Cottage Key x1.
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The cottage door: Use the key on the cottage door (yuno_fild02, 75,218). A note falls out with a route: 6 forward, 3 left, 3 forward, 4 left. You enter the cottage grounds (kh_vila). The other door (109,218) is a different entrance to the cottage.
- A letter on the floor: Walk to the letter on the floor of the cottage (kh_vila, 179,11) and pick it up. It is a letter from Kiel Hyre to Elly. Keep some free weight. Reward: Letter to Elly.
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Elly reads the letter: Show the letter to Elly (kh_school, 179,39). It is ten days old and Kiel Hyre fears for his life. Keep talking: she tells you about the ghost of the academy and asks you to shout 'Wake up, Elly!' if she is ever cursed. Then she asks you to come to the window of her room in the evening. Talk to her until she gives no new lines.
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The bookshelf in the cottage: Go back into the cottage (kh_vila) and pull books from the shelf at 184,20 (the books stand at 175-184, 19-20). One pull in ten opens a secret door. Step on the wall tile (191,14) to be taken to the hidden part (17,177). Each pull is random, so keep trying.
- The riddle rooms and the test tube: In the hidden part of the cottage, solve the poem riddles: the apple box, map and pot (poem 1), the other boxes, drawer, bookshelf and desk (poem 2) and the four swords at the Sword Hilt (136,68). They lead you to a lab (178,72). Speak into the test tube (kh_vila, 185,68) and answer 'little lost devil'. A weak voice gives you a number code: 4772961. The number code is the password for the grave in step 19. The riddles themselves are only outlined here.
- Elly's window: In the evening climb to Elly's room through her window (yuno_fild08, 69,185; it can take a few tries) and read the note in her cookie basket (kh_school, 175,176).
- Wake up, Elly!: Elly is stiff like a doll. Talk to her (kh_school, 178,180) and type the words she gave you: 'Wake up, Elly!'. For a moment she wakes: a Golden Key and a Luxurious Button fall from her hands. Reward: Golden Key, Luxurious Button.
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The Steel Box: Bring Elly a Steel Box. It lies in the bookshelf of the cottage riddle area (kh_vila, 181,138). She gives you a Blue Keycard in return. Reward: Blue Keycard.
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The grave: At the grave (yuno_fild08, 71,170) type the number code 4772961. A secret path to the Robot Factory opens.
- The heavy door and Allysia: In the factory (kh_dun01) go to the Heavy Door (235,48) and type 'Blue Keycard'. It takes you to the academy area of the factory. Talk to the robot Allysia (kh_school, 122,186): she asks you to rescue Kiel Hyre and gives you a Red Keycard. Reward: Red Keycard.
- Kiel Hyre's cell: Use the mechanical device (kh_dun01, 166,223): type 'Red Keycard'. Go to the Factory B Area Door (224,233) and speak to Kiel Hyre behind it. He slides you a Metal Fragment for Allysia. Reward: Metal Fragment.
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Back to Allysia: Give the fragment to Allysia (kh_school, 122,186). She takes your keycards and tells you to come to the Kiel Hyre Mansion in Lighthalzen with the Golden Key.
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The mansion: Show the Golden Key and the Luxurious Button to the Steward (kh_mansion, 78,55) and meet Kiel Hyre (kh_mansion, 22,28). He thanks you with a reward. Reward: Taming Gift Set, 70,000 base EXP.
- The mysterious woman: A woman waylays you in the mansion (kh_mansion, 25,79) and recruits you as an agent for the Schwarzwald Republic. She is Mitchell. Do as she says. She appears after you walk through the trigger in Lighthalzen (188,200). She offers a ride on the airship to Juno.
- The old woman's key: In Juno talk to the Odd Grandma (yuno, 257,140), then to the Old Lady (yuno, 250,132). She gives you the Rosimier Mansion Keys. Reward: Rosimier Mansion Keys.
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The Rosimier mansion: Use the entrance in Juno (yuno, 273,141) and search the furniture of the mansion (kh_rossi): you find a Family Portrait, a Woman's Portrait, K.H's Letter and James's Note. Return the keys to the Old Lady. She sends you on to the fisherman south of the academy.
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The fisherman: Bring the Old Fisherman (yuno_fild12, 232,222) 10 Raw Fish. He tells you Kiel Hyre's old house is in a hut by the north-east forest guard camp.
- The old hut: Find the wooden board marked K.H. (yuno_fild09, 158,217) and take the Man's Portrait under it. Reward: Man's Portrait.
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A hidden microphone: Report to Mitchell (kh_mansion, 25,79). She gives you a hidden microphone and wants to know who Kiel Hyre really is.
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Kiel Hyre's past: Confront Kiel Hyre (kh_mansion, 22,28) with the five items: the Family Portrait, the Woman's Portrait, K.H's Letter, James's Note and the Man's Portrait. He tells his story: Allysia, James, the Rekenber Corporation and his son Kiehl. He asks you to stop Kiehl, gives you a Power Device and offers to take you to Kiehl's room. Reward: Power Device.
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Kiehl's cave: Tell Kiel Hyre you are ready and walk through the passage beside him into Kiehl's cave (kh_kiehl01). Use the Receiver (17,39) and defeat the guard robots that appear. The robots leave a Black Keycard behind. Targets: 1Alicel, 1Aliot.
- The big doors: Open the big doors of the cave. Doors 1 and 3 take a Black Keycard each, door 4 takes two (type 'Black Keycard'), door 2 a Toy Key that comes from a box that opens with the words 'open the door'. At door 5 (166,187) there is no key: push it three times. Each try calls monsters. More Black Keycards appear after you beat the robots at the end of the cave.
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Prying the last door: Pry door 5 open with Solid Iron Pieces: it takes four of them, one at a time. Other items such as Steel, Rusty Iron Piece or Screw break. Solid Iron Pieces drop from monsters of the factory.
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Kiehl himself: Kiehl attacks. Attach the Power Device to his body and defeat him. He lets you go and tells you to take the ring from his old robot body. You have 3 minutes to leave afterwards. Targets: 1Kiehl.
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Allysia's Ring: Open the old robot body and take Allysia's Ring from its heart. Then leave through the exit. Reward: Allysia's Ring.
- Report to Kiel Hyre: Give the ring to Kiel Hyre (kh_mansion, 22,28). He thanks you with the Luxurious Keycard for the deepest floor of the Robot Factory and 100,000 base EXP. With this card, type 'Luxurious Keycard' at the entrance device of the factory (kh_dun01, 44,203) to go down to the next floor. Reward: Luxurious Keycard, 100,000 base EXP.
Rewards
| Step | Reward |
|---|---|
| 1. A pub with no waiter | Culinary Wine x1 |
| 7. The ingredients | Well-baked Cookie x5 |
| 10. A spare key | Cottage Key x1 |
| 12. A letter on the floor | Letter to Elly |
| 17. Wake up, Elly! | Golden Key, Luxurious Button |
| 18. The Steel Box | Blue Keycard |
| 20. The heavy door and Allysia | Red Keycard |
| 21. Kiel Hyre's cell | Metal Fragment |
| 23. The mansion | Taming Gift Set, 70,000 base EXP |
| 25. The old woman's key | Rosimier Mansion Keys |
| 28. The old hut | Man's Portrait |
| 30. Kiel Hyre's past | Power Device |
| 36. Allysia's Ring | Allysia's Ring |
| 37. Report to Kiel Hyre | Luxurious Keycard, 100,000 base EXP |