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Rumor, Time and Legend and Get Rid of Bakonawa (Port Malaya)

Rumor, Time and Legend and Get Rid of Bakonawa (Port Malaya): official episode starting with Old Legend Teller, levels 100-200. Steps, places and rewards.

Updated 11 October 2026questsepisodeofficial
Quest
Official episode, levels 100-200
Rumor, Time and Legend and Get Rid of Bakonawa (Port Malaya) is an official episode chain for levels 100-200 in 21 steps. It starts at Old Legend Teller. @guide shows your next step in game.

Walkthrough

  1. The Old Legend Teller: The Old Legend Teller in Port Malaya says the vengeful ghost of an old woman is turning into Bakonawa. If you find her lost son's belongings, a ritual could calm her. Agree to help and fetch the Slate Piece from his granddaughter at the port.
    Old Legend Teller:
  2. The Slate Piece: The granddaughter at the port hands over a worn Slate Piece. Carry it back to the Old Legend Teller.
    Old Man's Granddaughter:
  3. A hermit in the north-west forest: The Old Legend Teller says a man lives alone at the far north-west end of the forest. Walk past the bridge and west to find the Malaya Immigrant and show him the Slate Piece.
  4. The hermit and the wooden doll: The hermit tells of a wounded stranger who carved a Wooden Doll to ward off evil and left for Baryo Mahiwaga. Ask him about the story. He sends you on to a second immigrant there.
    Malaya Immigrant:
  5. The swordsman and Bakonawa: At Baryo Mahiwaga the second immigrant tells the real tale: five swordsmen once fought Bakonawa, four died, and the last one escaped with a leg wound and carved the doll. His record is cut into a stone ahead.
    Malaya Immigrant:
  6. The stone record: Use the Slate Piece on the damaged stone. It fits the gap, and the swordsman's record becomes readable. The legend was a lie told by Bakonawa itself.
    Stone:
  7. Back to the Legend Teller: Tell the Old Legend Teller what the stone says. He promises to ask the Village Chief to let you into Bakonawa's lair, and rewards you. Reward: base EXP (500,000), job EXP (200,000), Ancient Grudge (3; 5 with Premium).
  8. The missing villagers: The Village Chief asks you to look for the belongings of the missing villagers. Tiyanaks roaming Baryo Mahiwaga Field carry Lost Belongings. Bring 2 to the Missing Person's Father.
    Village Chief:
  9. Missing Person's Father: Give 2 Lost Belongings to the father. He recognises his child's things and weeps. Next find 7 more for the friend.
    Missing Person's Father:
  10. Missing Person's Friend: Give 7 Lost Belongings to the child's friend. Then find 3 more for the Missing Person's Son.
Missing Person's Friend:
  1. Missing Person's Son: Give 3 Lost Belongings to the son. Then 5 more are needed for the Missing Person's Mother.
Missing Person's Son:
  1. Missing Person's Mother: Give 5 Lost Belongings to the mother. She cannot accept the news. Report back to the Village Chief.
Missing Person's Mother:
  1. The chief decides: The Village Chief sees that every missing villager is dead and chooses to fight Bakonawa instead of appeasing it. He gives you a thank-you gift and sends you to the Young Fortune Teller, who senses something wrong with the moon. Reward: Insideout Shirt (5; 7 with Premium).
  2. Blood for the moon: The Young Fortune Teller needs monster blood for a ritual that restores the moon's strength. Hunt 15 Tikbalang at Baryo Mahiwaga Field. Targets: 15
    Tikbalang
    .
Young Fortune Teller:
  1. Ritual items: Report the hunt to the Young Fortune Teller. She starts preparing the ritual and sends you to the Village Chief for the items. Reward: Tikbalang Belt (5; 7 with Premium).
  2. Traps around the village: The Village Chief wants traps set at five places. His workers wait at each one. First go to the Gruffy Worker at the village entrance of Baryo Mahiwaga Field and walk onto the marked spot to set the trap.
Gruffy Worker:
  1. Second trap: Find the Grumpy Worker where Baryo Mahiwaga Field joins Bakonawa Lake and set up the second trap with him.
Grumpy Worker:
  1. Third trap: At the entrance of Bakonawa Lake, set up the third trap with the Cowardly Worker.
Cowardly Worker:
  1. Fourth trap: Set up the fourth trap with the Gloomy Worker, also at the lake entrance.
Gloomy Worker:
  1. Fifth trap: Set up the last trap with the Sentimental Worker near the lake entrance.
Sentimental Worker:
  1. The village will fight: Report to the Village Chief. The village voted to fight Bakonawa in its lair and asks you to lead the attack. Reward: base EXP (1,000,000), job EXP (600,000), Lesser Agimat (5; 7 with Premium).

Rewards

StepReward
7. Back to the Legend Tellerbase EXP (500,000), job EXP (200,000), Ancient Grudge (3; 5 with Premium)
13. The chief decidesInsideout Shirt (5; 7 with Premium)
15. Ritual itemsTikbalang Belt (5; 7 with Premium)
21. The village will fightbase EXP (1,000,000), job EXP (600,000), Lesser Agimat (5; 7 with Premium)