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Manteau of Mystical Beast: Winter

Manteau of Mystical Beast: Winter

ArmorID 480348Season_Hood_Winter
  • Slots1
  • EquipGarment
  • DEF80
  • Armor Lv2
  • Level250+
  • Weight70
  • RefineYes
  • NPC sellNo

ClassesEvery class

In-game description

A manteau forged with the winter energy of the winter divine beast, Monarch Penguin.


POW +1, CON +1, Critical +4.


For each 2 Refine Levels:

ATK +4


For each 3 Refine Levels:

Increases Critical Damage by 1%.

CRT +1


Refine Level +7:

Decreases Variable Casting Time by 5%.

C.RATE +3


Refine Level +9:

ASPD +10%


Refine Level +11:

P.ATK +2

Decreases After Skill Delay by 10%.


[Grade Bonus]

[Grade D]: RES +25, MRES +25.

[Grade C]: Critical +7, Physical Damage +7%.

[Grade B]: POW +5, CON +5, CRT +3, C.RATE +1

[Grade A]: Critical Damage +10%, C.RATE +3.

What it does

  • CRIT +4
  • POW +1
  • CON +1
  • For every 2 refine levels:
    • ATK +4
  • For every 3 refine levels:
    • +1% critical damage
    • CRT +1
  • At refine +7 or higher:
    • Variable cast time -5%
    • C.RATE +3
    • At refine +9 or higher:
      • ASPD +10%
      • At refine +11 or higher:
        • After-skill delay -10%
        • P.ATK +2
  • At enchant grade D or higher:
    • MRES +25
    • RES +25
    • At enchant grade C or higher:
      • +7% melee physical damage
      • +7% ranged physical damage
      • CRIT +7
      • At enchant grade B or higher:
        • C.RATE +1
        • POW +5
        • CON +5
        • CRT +3
        • At enchant grade A or higher:
          • +10% critical damage
          • C.RATE +3
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,4;
bonus bPow,1;
bonus bCon,1;
bonus bBaseAtk,4*(.@r/2);
bonus bCritAtkRate,(.@r/3);
bonus bCrt,(.@r/3);
if (.@r>=7) {
   bonus bVariableCastrate,-5;
   bonus bCRate,3;
   if (.@r>=9) {
      bonus bAspdRate,10;
      if (.@r>=11) {
         bonus bDelayrate,-10;
         bonus bPAtk,2;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bMRes,25;
   bonus bRes,25;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bShortAtkRate,7;
      bonus bLongAtkRate,7;
      bonus bCritical,7;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bCRate,1;
         bonus bPow,5;
         bonus bCon,5;
         bonus bCrt,3;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bCritAtkRate,10;
            bonus bCRate,3;
         }
      }
   }
}