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Manteau of Mystical Beast: Autumn

Manteau of Mystical Beast: Autumn

ArmorID 480347Season_Hood_Autumn
  • Slots1
  • EquipGarment
  • DEF80
  • Armor Lv2
  • Level250+
  • Weight70
  • RefineYes
  • NPC sellNo

ClassesEvery class

In-game description

A manteau forged with the autumn energy of the autumn god, Maple Tree.


SPL +2, CON +2


Decreases SP Consumption by 15%.


For each 2 Refine Levels:

MATK +5


For each 3 Refine Levels:

Increases Magical Damage with every element by 2%.


Refine Level +7:

Decreases Variable Casting Time by 10%.


Refine Level +9:

Decreases Variable Casting Time by additional 5%.

ASPD +5%


Refine Level +11:

S.MATK +2

Decreases After Skill Delay by 10%.


[Grade Bonus]

[Grade D]: RES +25, MRES +25.

[Grade C]: MATK +7%, Magical Damage with every element +7%.

[Grade B]: SPL +5, CON +5, S.MATK +3, DEF +50

[Grade A]: S.MATK +5, Magical Damage against enemies of every element +5%.

What it does

  • SPL +2
  • CON +2
  • SP cost of skills +15%
  • For every 2 refine levels:
    • MATK +5
  • For every 3 refine levels:
    • +2% magic damage of every element
  • At refine +7 or higher:
    • Variable cast time -10%
    • At refine +9 or higher:
      • ASPD +5%
      • Variable cast time -5%
      • At refine +11 or higher:
        • After-skill delay -10%
        • S.MATK +2
  • At enchant grade D or higher:
    • MRES +25
    • RES +25
    • At enchant grade C or higher:
      • +7% magic damage of every element
      • MATK +7%
      • At enchant grade B or higher:
        • S.MATK +3
        • DEF +50
        • SPL +5
        • CON +5
        • At enchant grade A or higher:
          • +5% magic damage against enemies of every element
          • S.MATK +5
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bSpl,2;
bonus bCon,2;
bonus bUseSPrate,15;
bonus bMatk,5*(.@r/2);
bonus2 bMagicAtkEle,Ele_All,2*(.@r/3);
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   if (.@r>=9) {
      bonus bAspdRate,5;
      bonus bVariableCastrate,-5;
      if (.@r>=11) {
         bonus bDelayrate,-10;
         bonus bSMatk,2;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bMRes,25;
   bonus bRes,25;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bMagicAtkEle,Ele_All,7;
      bonus bMatkRate,7;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bSMatk,3;
         bonus bDef,50;
         bonus bSpl,5;
         bonus bCon,5;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bMagicAddEle,Ele_All,5;
            bonus bSMatk,5;
         }
      }
   }
}